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| to see all changes and detailed info about them click here |
| 18.06.2008 |
- Weapons buying improved and tooltips added to workshops.
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| 09.06.2008 |
- Inactive accounts after 6 month will have gold per turn penalities. This penalities will affect only actual gold per turn(actual profit after paying mercenaries, workers, and so on)
- Fixed a bug with incorrect price calculation with autobuy weapons.
- Some tooltips added on left side of home page(land, peasants, offence, defence)
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| 04.06.2008 |
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Recruting soldiers made easier
The system can now auto buy weapons for you when recruting.
- Some links added on home page like click on the house to go to build houses window
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| 15.05.2008 |
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SERVER NOT REACHABLE starting from tonight
Server ip will be changed and the server might not be reachable starting from tonight.
Pls wait while dns will update for everyone.
Real sorry for this not my choise :((
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| 07.05.2008 |
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Enemy Profile
fixed sum bugs.
added new information about your enemy.
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| 05.04.2008 |
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New User Registration
Email sending was changed and fixed.
hotmail.com should now accept mail from raceconflicts.com
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| 31.03.2008 |
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All Tooltips Remade
All popup tooltips where remade using Ajax tehnology.
Some new tooltips where added and some old ones revised.
- Some code optimisation
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| 13.03.2008 |
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Research Progress Bar
Was remade by dorazdu.
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| 25.02.2008 |
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NEW FACE
New redisigned FIRST PAGE :)
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| 20.02.2007 |
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NEW FORUM TEMPLATE
Check out the new forum. template made by dorazdu.
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| 03.01.2007 |
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UNREST
Fully working.
But negative events will be working in 3 days to give you plenty of time to take actions.
you can read more information in the raceconflicts manual. or forum.
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| 16.11.2006 |
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Doctor/Shaman/Necromancy
Fully working.
After a victorious battle with another army or with a monster some of your injured men will be fully healed or revived from dead.
If you lose your troops will be to busy with running to care for their injured comrades.
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| 02.11.2006 |
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Security bugs & profile fix
Some security bugs fixed.
You can now change your email address in your profile screen.
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| 11.10.2006 |
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Registration Form
New improved registration form with image validation.
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| 17.08.2006 |
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Spy
Spy formulas were remade from scratch. Spieing is now influenced by more then offence vs defence. It is influenced directly by the difference between your
Spy Offence Research and the enemy Spy Defence Research, difference between your hero skills(Sneak) and enemy hero skills(Sentinel) and difference between your commander experience and the enemy best commander experience.
Also 2 new spy missions added.
You cannot hire commanders of higher level then 5 anymore
you can read more information in the raceconflicts manual. or forum.
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| 03.08.2006 |
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Nobility Titles
Have one of this six titles: Knight, Baron, Duke, Lord, Count, Taioseach and gain permanent bonuses to offence, defence and other aspects of your kingdom.
- All old players will have Knight title
- Baron and Duke(maybe Lord too) titles will be given to players who helped creating the game(from reporting bugs or give suggestions to programming)
- Lord, Count, Taioseach will be given only when the game will official start and mostly based on rankings
you can read more information in the raceconflicts manual. or forum.
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| 25.07.2006 |
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MANUAL
New manual is under construction. I will try to convert the old manual and update everything into this.
Everybody is welcomed to edit or add new things.
This will be the official manual and will always keep it up to date
raceconflicts manual
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| 12.07.2006 |
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BANK
- all things can be bought using the bank too
- bank extraction limited to 10% of your bank deposit at the end of each real day
more info here
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| 03.07.2006 |
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EXPERIENCE
Experience per turn is working.
You no longer gain so much experience with large armies full of mercenaries.
You cannot gain a new level from experience per turn or from defenceive experience.
more info here
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| 22.06.2006 |
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MONSTERS
Your attack power is now determined by your offence+your defence instead of maximum between offence and defence.
more info here
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| 17.06.2006 |
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MONSTERS
You can scout a monster in order to determine your chances against him.
NEW RESEARCH - Monster Scouting
more info here
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| 16.06.2006 |
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MONSTERS
They will spawn every day Attack->Monsters
When you attack you will attack with your offence or defence depending which one is higher
You will have casualties when attacking a monster.
NEW RESEARCH - Monster Slayer
more info here
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| 07.06.2006 |
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Castle's Library
Check the new library section Menu->Hero->Castle's Library a place where you can read stories you find in the game
also take a look at the forum topic related to stories here
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| 18.05.2006 |
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Research queue
Put up to 2 researches in a queue and you have to pay them in advance
Menu->Buy->Research
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| 11.05.2006 |
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Spie missions
All missions are now working including:
Tech Sabotage - Try to sabotage a target current research
Tech Agent - Aquire top secret information about enemy research!
Tech Raid - Steals a technology from an enemy castle
more info here
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| 06.05.2006 |
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RESEARCH SYSTEM IMPROVED - You need to pay wages to your scientists now.
Higher their wage harder they will work(produce more research points).
You don't pay them they won't work.
Menu->Buy->Research
- more info here
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| 01.05.2006 |
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RESEARCH SYSTEM CHANGED - because of a bug only players that were not using Internet Explorer had access research
It's fixed now and is working well in IE and Firefox
Menu->Buy->Research
- more info here
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| 20.04.2006 |
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day night raport changed
winter: 7:00-17:00 (10h day - 14h night)
spring: 7:00-19:00 (12h day - 12h night)
summer: 6:00-20:00 (14h day - 10h night)
autumn: 6:00-18:00(12h day - 12h night)
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| 12.04.2006 |
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SERVER-UL VA FI OPRIT intre ora 00:30-01:00 (13-04-2006 adica peste o ora) pentru mai multa memorie
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| 23.03.2006 |
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SPY check out new spy missions
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| 18.12.2005 |
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HEALTH will work starting from wednesday(3 days from now)!!!! Hire employers in health department
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| 18.10.2005 |
- Well, check this out, future battle simulator for sieges and monsters, and in the next future for pvp challenges, and maybe a little RPG ??? OK, enjoy I'll try to post things that I do to the simulator and when will be the moment announce the alpha implementation in the site. So gather your friends and start playing. Check progress!
- To see demo click here!!!
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| 26.08.2005 |
- Health concept
- menu->build->health
- more info here
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| 09.08.2005 |
- New structures
- settlement->village->town->fortification ->fortress->stronghold->bastion
- more info here
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| 03.07.2005 |
- Food implemented
- Soldiers will die when you reach 0 food
- more info here
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| 31.05.2005 |
- Disaster Strikes. Baza de date a fost data inapoi cu o zi asa ca toate conturile sunt cele din data 31 may 03:20 AM
Cei care si-au creat cont in aceasta zi trebuie sa isi refaca accountul (soo sorry)
Cei care si-au modificat password modificarea nu este valabila si trebuie sa refaca.
Populatia a revenit la normal.
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| 31.05.2005 |
- Solved login problem in forum. FORUM
- More help about our forum and how to login here
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| 16.05.2005 |
- Added detailed info about your soldiers
- Just click on your soldiers pictures. example
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| 03.04.2005 |
- Modified how attacks take place
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| 20.02.2005 |
- Implemented Economy->Estates. (Huge thingy)
- Modified the mines they no longer give money but percentages to income
- Fixed some minor hero bugs
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| 19.02.2005 |
- Added new gfx to the game
- Major Spellcheck :D
- Fixed some minor hero bugs
- Implemented new Forum
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| 11.02.2005 |
- Updated the Hero part of the Manual so if you want to know how the
skills are calculated, or the maximul main stats of the races go to
the Manual.
- 1 free mil for everyone :D
- Hero accounts reseted (no points lost ;))
- Added tooltips to Hero/Skills and Main Stats and for soldiers mercs
and spy.
- Fixed hero Bugs.
- Decresed prices for weapons
- Incresed money recived per turn from mines.
- manual: http://www.raceconflicts.ro/manualus/simple.html
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