1. Getting started
1.1 Step 1
1.2 Step 2
1.3 Step 3
1.4 Activating your account

2. Choosing your race and hero
3. Building your Kingdom

3.1 Upgrade buildings
3.1.1 Mines
3.1.2 Workshops
3.1.3 Castle Upgrades
3.2 Offensive buildings/weapons
3.3 Defense Upgrades
3.4 Population Upgrades

4. Military Tactics
5. Units
6.The Game


1. Getting started

For playing Race Conflicts you are required to create an account. You can create an account easily by clicking the Register Button on the main page.

1.1 Step 1
You are next required to enter a username and e-mail account, and a password. Your username is the name under which the players of the Race Conflicts will recognize you. The e-mail password is required for registering, in the next 30 min after registering you will receive a message that will announce that your account was created and that you must activate your account before starting to play. The password is for securing your account so no one will access the account but you.

1.2 Step 2
Next you must fill the required fields with your name, gender, birth date and country, this information is for statistic purposes only.

1.3 Step 3
If you are to play the game you MUST agree to the Terms of Use and the Rules. Please read them before you start playing.

1.4 Activating your account
Your membership information has been mailed to your email address. Please check it and follow the directions.


2. Choosing your race

Raceconflicts provides you with 8 types of races:

The Maximum Hero Stats of each race are as follows:

Human : The Humans are fairly balanced but they do excel in relations.
IN
10
AG
10
EN
10
PE
10
CH
10
ST
10
LK
10
Dwarf : A strange race, living underground and extracting metal and minerals. There is little known about them.
IN
7
AG
5
EN
25
PE
8
CH
5
ST
15
LK
5
Elf : Protectors of the Nature and the Trees these immortal souls have dedicated their lives to protecting the Nature.
IN
12
AG
12
EN
6
PE
12
CH
12
ST
6
LK
10
NightElf : Mysterious race, descending from the elves, they are more specialized in the art of war than the elf.
IN
12
AG
12
EN
8
PE
10
CH
10
ST
10
LK
8

 

 

Orc : The orcs, once under the power of the DarkLord have finally escaped his rule of chaos and once free they established a new society.

IN
8
AG
6
EN
17
PE
7
CH
5
ST
17
LK
10

Goblin : A supposed descending race from the orcs, the goblins specialized in building machines and other contraptions.

IN
17
AG
17
EN
5
PE
9
CH
5
ST
5
LK
12

Undead : Once living creates, they return to the living planes as nothing but flesh and will.

IN
9
AG
7
EN
17
PE
9
CH
5
ST
15
LK
9

Deamon: Once the orcs left him, the DarkLord summoned upon his personal army an, army made of warriors and creatures long dead, but recalled with both flesh and soul.

IN
8
AG
9
EN
19
PE
5
CH
5
ST
19
LK
5

 

Abbrev. Meaning
Description/Bonuses
IN [Intelligence] How bright and smart your character is.
Adds +1 to unarmed, necromancy, sneak, sentinel, forge, build, outdoorsman, estates.
ST [Strenght] The physical strength of your character. This statistic affects your ability to do damage and use powerful weapons effectively.
Adds +1 to polemastery, swordmastery, unarmed, veteran, build.
AG [Agility] How well your character moves.It will also affect the rating of many physical skills.
Adds +1 to archery, sneak, veteran.
EN [Endurance] How tough your character is. Characters with a high Endurance can take more damage, and they are more resistant.
Adds +1 to polemastery, swordmastery, traps.
PE [Perception] The ability to see and hear. A high Perception is critical for sharpshooting characters.
Adds +1 to archery, sneak, sentinel, veteran, traps.
CH [Charisma] The ability to look good and act charming.
Adds +1 to mercenary, trade, speech, lead, estates.
LK [Luck] This is the most unusual of all of the primary statistics. It covers nothing at all, a little bit of some things and everything. All at once. Luck affects many things in tiny amounts.
Adds +1 to archery, unarmed, traps, sneak, sentinel, trade, mercenary.

The Maximum Hero Stats means that this is the maximum values that can be achieved but you only have 25 points to distribute so think first before you distribute your Stat Points. During the game you will Not gain extra points to distribute to Stats.

The Stats influence the 18 main Skills:

Skill Name
Description
Archery
Increases the defense and offence of the archers
Pole mastery
Increases the defense and offence of the pikemens
Swordman
Increases the defense and offence of the swordmens
Unarmed
You do extra damage to the opponent using the unused population.
Doctor/Shaman/Necromancy
The healing of major wounds, and crippled or broken bones. Recovers soldiers from a fight.
Sneak
The art of moving silently. Increases the spy offence.
Traps
The skill in placing traps. Increases the defense.
Trade
The skill of trading items. A good Trade skill will allow you to trade less and get more.
Lead
The skill of attracting people. Increases the population per turn
Assassin
Increases the numbers of mercenaries per turn
Forge
The knowledge of forging weapons. Decreases the costs of weapons.
Build
The knowledge of building. Decreases the costs of buildings.
Outdoorsman
How well you can extract stone or produce wood.
Estates
The skill to produce money with the use of lands.
Speech
How well you can talk to other people. Decreases the cost of soldiers and the tax of the mercenaries.
Sentinel
The ability of noticeing the strange people. Increases the spy defense.
Veteran
Forged in the battles you have gained experience in the art of fighting. Increases the offence.
Mercenary
Increase mercenary offence and defense


Note that the value is not actually the percentage value which the ability will be increased, let us pretend that you have 20 points distribute to your Assassin skill the actual percentage value which the Assassin skill will be increased is: skill*0,75=real percentage value so for us is 20*0.75=15%. As you noticed the maximum value of 100 to your skills is equivalent to a maximum growth in your skill by 75%.
As you advance in level you will get extra points to distribute to your Skills.

3. Building your Kingdom

There are three types of buildings Upgrades, Offence, Defense and Population buildings.

3.1 Upgrade buildings

The Upgrade type in which you can upgrade your castle with buildings making it more useful and efficient.

3.1.1 Mines

There are 8 types of mines: Coal Mine, Copper Mine, Iron Mine, Silver Mine, Gold Mine, Diamond Mine, Woodcutter, Quarry. Each mine requires different resources to be built as follows:

Name
Gold Wood Stone
Percentage added to income:
Coal Mine
30000 50 50
10%
Level Requirement: 1
Copper Min
50000 100 100
15%
Level Requirement: 5
Iron Mine
200000 150 300
20%
Level Requirement: 9
Silver Mine
700000 250 500
25%
Level Requirement: 13
Gold Mine
1000000 450 700
30%
Level Requirement: 17
Diamond Mine
5000000 650 1500
35%
Level Requirement: 25
Name
Gold Wood Stone
Units Produced
Woodcutter
1000 None None
2 units/turn
Quarry
2000 50 None
2 units/turn

Note that Woodcutters and Quarrys can only be built in number of 3 per level.

3.1.2 Workshops

Name Gold Wood Stone Weapons produced
Fletcher's Workshop 2500 100 None
Short bow Battle bow War bow
Poleturner's Workshop 3500 150 None
Pike Voulge Bardiche
Blacksmith's Workshop 7500 100 None
Short Sword Battle Sword War Sword
Tanner's Workshop 4500 100 None
Leather Armor Quilted Armor  
Armourer's Workshop 12500 100 None
Small Shield Large Shield Cuirass


You have 5 workshops that you can build.
Each workshop provides you with the means necessary to build weapons and armors which are needed to train soldiers.

3.1.3 Castle Upgrades
In this section you can build:

Name Description / Utilization
Gold Wood Stone
Trade Market The Trade Market allows you to Trade goods that you do not need, or just make cash real quick when you need it.

You have a limited number of transactions depending on your trade skill and level
The number of transactions only applies when you sell goods, and it does not apply to stone and wood.
2500 None None
Mercenary Outpost The Mercenary Outpost makes it easier for you to hire soldiers. If you do not the necessary resources to train soldier you can just hire them, but be warned the mercenaries require a fee per turn that you have to pay to them.
45000 200 5
Spy center The Spy center gives you the necessary technology to train undercover agents that you can send to other castles to find information about the player's status, money, defense, etc.
10000 200 100
Weapon Research Weapon Research maybe the most useful building in this category it gives you the means to upgrade your weapons, and make them more powerful.
15000 100 300

 

3.2 Offensive buildings/weapons
Here you can build: Ballistas, Mangonels, Catapults, Trebuchets, Battering Rams,Siege Towers and Siege Elephants. Each of them will give you a bonuses at your offensive stat.

Name
Gold Wood Stone
Percentage added to Offence:
Ballistas
100000 400 None
5%
Level Requirement: 1
Mangonels
500000 600 None
7%
Level Requirement: 3
Catapults
1000000 600 None
10%
Level Requirement: 5
Trebuchets
5000000 1000 None
15%
Level Requirement: 9
Battering Rams
8000000 400 None
20%
Level Requirement: 12
Siege Towers
10000000 1500 None
25%
Level Requirement: 15
Siege Elephants
12000000 None None
30%
Level Requirement: 20

 

3.3 Defense Upgrades
The Defense upgrades are: Protective pads, Wooden Wall, Low stone wall, High stone wall, Crenelated Wall, Lookout Tower, Perimeter Tower, Defense tower, Square tower, Killings Pits, Pitch Ditch, Braziers, Round Tower and the Moat.

Name
Gold Wood Stone
Percentage added to Defense:
Protective pads
100000 50 None
2%
Level Requirement: 1
Wooden Wall
50000 1500 None
5%
Level Requirement: 1
Low stone wall
100000 None 1500
10%
Level Requirement: 5
High stone wall
500000 None 2500
15%
Level Requirement: 9
Crenelated Wall
2000000 None 3000
20%
Level Requirement: 15
Lookout Tower
25000 900 None
5%
Level Requirement: 1
Perimeter Tower
100000 1500 None
0%
Level Requirement: 0
Defense Tower
500000 None 2000
15%
Level Requirement: 9
Square Tower
1000000 None 2500
20%
Level Requirement: 15
Round Tower
2000000 None 3500
25%
Level Requirement: 20
Killing Pits
200000 30 None
2%
Level Requirement: 3
Pitch Ditch
300000 40 None
10%
Level Requirement: 5
Braziers
800000 20 None
5%
Level Requirement: 7
Moat
1000000 None None
10%
Level Requirement: 20
Stone Gatehouse
3000000 None 2500
10%
Level Requirement: 25

Please note that the Towers are an upgrade so you can not build Round Tower before you build Perimeter Tower, you must pass (buy) through all the type of towers to be able to build Round Tower.

3.4 Population Upgrades
Here you can purchase different accessories that will increase the population that you will receive per turn.

Name Description / Utilization
Gold Wood Stone
Houses This building give you the space needed for the population to live the more you build the more the population you will have.
(Max of 3 per level)
10000 25 25
Extra Houses When you reached the maximum houses you can build per level you can still build houses but this houses will cost an extra 5% on all resources each time you build one the price will rise with 5%.
10000 25 25
Flags Available to: Humans, Dwarfs, Elves and NightElfs. Allows you to build Flags making your castle more attractive there for increasing the number of population you receive per turn.
You can build 1 from 2 to 2 levels.
10000 100 None
Communal Gardens Available to: Humans, Dwarfs, Elves and NightElfs. Allows you to build Communal Gardens making your castle more attractive there for increasing the number of population you receive per turn.
You can build 2 from 3 to 3 levels.
20000 200 None
Town Gardens Available to: Humans, Dwarfs, Elves and NightElfs. Allows you to build Town Gardens making your castle more attractive there for increasing the number population you receive per turn.
You can build 3 from 4 to 4 levels.
30000 450 None
Statues Available to: Humans, Dwarfs, Elves and NightElfs. Allows you to build Statues making your castle more attractive there for increasing the number of population you receive per turn.
You can build 4 from 5 to 5 levels.
40000 None 200
Shrines Available to: Humans, Dwarfs, Elves and NightElfs. Allows you to build Shrines making your castle more attractive there for increasing the number of population you receive per turn.
You can build 5 from 6 to 6 levels.
50000 None 1400
Heads on Spikes Available to: Orcs, Goblins, Undeads and Deamons. Allows you to build Heads on Spikes making your castle more interesting there for increasing the number of population you receive per turn.
You can build 1 from 2 to 2 levels.
10000 100 None
Burning Stakes Available to: Orcs, Goblins, Undeads and Deamons. Allows you to build Burning Stakes making your castle more interesting there for increasing the number of population you receive per turn.
You can build 2 from 3 to 3 levels.
20000 200 None
Streching Racks Available to: Orcs, Goblins, Undeads and Deamons. Allows you to build Streching Racks making your castle more interesting there for increasing the number of population you receive per turn.
You can build 3 from 4 to 4 levels.
30000 400 None
Dungeons Available to: Orcs, Goblins, Undeads and Deamons. Allows you to build Dungeons making your castle more interesting there for increasing the number of population you receive per turn.
You can build 4 from 5 to 5 levels.
40000 None 200
Gibbers Available to: Orcs, Goblins, Undeads and Deamons. Allows you to build Gibbers making your castle more interesting there for increasing the number of population you receive per turn.
You can build 5 from 6 to 6 levels.
50000 1400 None

4. Military Tactics
Building an army is easy but hiring is easier. You have the choice to train soldiers or buy mercenaries but with a cost per turn. Wedge your choices carefully.

 

7.Units

Name Gold Offence Defense Requirements
Archer 1500 10 60 1x
LongbowMan 4000 30 180 1x + 1x
Elite Archer 20300 150 900 1x + 1x
  SpearMan 4500 30 30 1x + 1x + 1x
Skirmisher 500 450 450 1x + 1x
PikeMan 3620 90 90 1x + 1x
SwordMan 1250 65 15 1x + 1x + 1x
Two Handed SwordMan 3000 195 45 1x + 1x
Champion 20000 975 225 1x + 1x



Mercenaries:

Name Gold Offence  Defense  Upkeep
Crossbow 5000 50 300 100
Knight 10000 300 20 200
Throwing Axe Man 2500 50 50 50

Spies:

Name Gold Offence  Defense  Upkeep
Spy 800 50 None 30
Sentinel 500 None 50 40

The Game:

The goal of the game is to be the most powerful player, so in order to do that there are some simple rules that you must or will obey.
Let us talk about the start.

Resources:
10.000 gold in cash
You start with 10.000 in cash that means any one can take money from your cash reserve during an attack.
The cash reserve is shown in your left on the third vertical tab part of the screen it states the value you have in cash and the income you make per turn.

100.000 in bank
Also you have 100.000 gold pieces in Bank, the bank is the part where you can store your money safely and no one can take them.

500 wood
500 stone

Note that these resources can not be taken from you.
The wood and stone reserve is shown in your left on the third vertical tab part of the screen.

7 houses
Available space for the population. It means that you can have a maximum of 700 population.
The houses are shown in your left on the fifth vertical tab part of the screen it states the number of houses you have out of the maximum number at your level and the number of extra house you have built.

200 available population
Available population is the population that for the moment being just waits for you to give them a command. Available population can be trained in soldiers of workers.
The population is shown in your left on the fifth vertical tab part of the screen it states the population out of maximum population that can be reached and the available population that can be used.

100 trained workers on the Estates
Workers are the types of population that works on lands and gives you income. The more workers you have the more income you receive. 1 land can be worked only by 10 workers and you gain an amount of 20 gold per worker.
The number of workers is shown in your left on the sixth vertical tab part of the screen it states the number of worker that are working on your lands.

40 land
The land is the actual size of your kingdom; land can be taken of bought. If you buy land you will receive the x amount of land you bought multiplied by 2. It means that when you buy land you receive the double sum of land you buy, that is because half of it is yours and no one can take it away from you but the other half can be conquered buy anybody that wins an attack on you. This means that you now actually own 20 land and 20 can be conquered.
The land is shown in your left on the sixth vertical tab part of the screen it states the number of land you own and the total number of land you have in this instant.

0 morale
Morale is very important if you have a high morale your troops will fight better there for generating more defense/offence points. Note that if you drop to low on morale your troops might not go to battle. The way you can gain or lose morale is:

if you win when you attack you will gain +2 morale
if you lose when you attack you will gain -3 morale
if you win when defending you will gain +1 morale
if you lose when defending you will gain -1 morale

The morale is shown in your left on the second vertical tab part of the screen and it states the value of your morale.

100 fatigue
Fatigue is too important. It shows the state in which your soldiers are 100 fatigue means that they are fresh and that they can attack, and more giving you a bonus of 20%. When you attack you lose fatigue in the following manner:
if you win when you attack you will gain -2 fatigue
if you lose when you attack you will gain -3 fatigue
if you win when defending you will gain -1 fatigue
if you lose when defending you will gain -1 fatigue

That is for the starting point next you will be explained the menu:

Fatigue and Morale consequences:

You will gain 5 fatigue points per turn

If you have -100 fatigue you can't attack
If you have less then -75 fatigue and less then -50 morale you can't attack

Next you will be familiarized with the menu

Main Menu SubMenu SubMenu SubMenu SubMenu SubMenu SubMenu
Home Hero Profile Logout Manual Credits -

Home - here you can see your Stats from defensive stats to offensive, exp needed and other important things. At the bottom of the page you can see your battle logs and your siege logs, and some short information about them.

Menu Description
Hero This is the page where you can distribute the Skill and Stat points of your Hero
Profile In this page you can alter your profile if you want to change how people see you in the game
Logout Click this link when you are finished playing the game for now and you do not want somebody else to alter your player
Manual This Manual
Credits The page where you can see the people that made the game and the people that helped them.


Main Menu SubMenu SubMenu SubMenu SubMenu SubMenu SubMenu
Build Upgrades Offence Defense Population - -

Menu Description
Upgrades This is the page where you can build Upgrades to your Castle
Offence In this page you can build offensive Upgrades making your Army more powerful
Defense In this page you can build Defensive Upgrades making your Castle more powerful
Population Population Upgrades build houses and make your castle more interesting/attractive

 

Main Menu SubMenu SubMenu SubMenu SubMenu SubMenu SubMenu
Train Soldiers Recruit Hire Spies - - -

Menu Description
Soldiers This is the page where you can train soldiers if you have the necessary resources for them to be trained.
Recruit Here you can Hire Mercenaries if you have built the Mercenary Outpost
Spies You can hire Spies or Sentinels if you have a Spy Center


Main Menu SubMenu SubMenu SubMenu SubMenu SubMenu SubMenu
Economy Estates Workshops Trade Bank - -

Menu Description
Estates The page where you can buy land and train workers
Workshops The page where you can build weapons for the soldiers
Trade Here you can trade resources.
Bank The Bank, here you can store your money safely.

Estates - Here you can buy land. If you buy land you will receive the x amount of land you bought multiplied by 2. It means that when you buy land you receive the double sum of land you buy, that is because half of it is yours and no one can take it away from you but the other half can be conquered buy anybody that wins an attack on you.

Trade - You have a limited number of transactions depending on your trade skill and level. The number of transactions only apply when you sell goods and don't apply to stone and wood. You can make money out of trade:

Ex. weapon cost 10000 gp;
Trade(Skill)=0 buy=12500 sell=2500
Trade(Skill)=100 buy=5000 sell=5000

Forge(Skill)=100 produce costs 2500

Main Menu SubMenu SubMenu SubMenu SubMenu SubMenu SubMenu
Attack Monsters Kingdoms - - - -

Menu Description
Monsters Attack a Monster
Kingdoms Attack other players

Monster - here you can see the rank, monster, level, victims, bonuses, time born of the monster. Where the monster is the name of the monster, level is the level where he is (Note that only a player of his level can attack him. For example if you are level 9 you can only attack level 9 monsters), the bonuses you receive like: gold, exp, points for the Main Stats and weapons, and the time he was born. Be careful at attacking monsters because you can suffer grate casualties.

You can attack only monsters that are same level as you.You can attack only 3 monsters of your level.If a monster defeats you, you can not attack him again and so you can attack 2 more monsters only. You can attack a monster only when he is available If you defeat him he is dead forever but still can see who killed him.

Kingdoms - when attacking a player you will see:

You Won/You Lose

Gold Plundered
Your army
Enemy army
Soldiers lost
Soldiers killed
Total soldiers involved
Total soldiers remaining
war victims
Experience
Land won

Note that you can only attack a player 5 times in 20 hours.

Main Menu SubMenu SubMenu SubMenu SubMenu SubMenu SubMenu
Community News Compose Inbox Rankings Forum -

Menu Description
News The page where you can see any changes in the game.
Compose Here you can write a message to a player
Inbox Here you can read messages from other players
Rankings The page that contains various rankings.
Forum The Forum.

Forum - Here you can talk about the game with different people. To post a message or reply you must first log in. To log in you will use your account id and your password.