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inamicul
Joined: 16 Apr 2005 Posts: 146
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Posted: Mon Nov 12, 2012 1:17 pm Post subject: Extra- quarry and woodcutters |
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Same recipe as extrahouses and warschools.
And I sustain my ideea because I can't even remember when I didn't needed to buy wood or stone to build something. And I'm sure that I'm not the only one with this issue.
Or the second variable is increase base production.
Sorry, I know it's an older topic opened about this issue but don't know where. |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue Nov 20, 2012 2:41 pm Post subject: |
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Extra quarries and woodcutters have the potential to increase your income astronomically so i don't think this is a good idea.
Maybe simply reduce the cost of wood and stone for extra houses? |
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dragonsq
Joined: 22 Jul 2012 Posts: 153
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Posted: Wed Nov 21, 2012 3:36 am Post subject: |
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+ for reducing cost of wood and stone |
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inamicul
Joined: 16 Apr 2005 Posts: 146
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Posted: Sat Nov 24, 2012 5:18 pm Post subject: |
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To increase how? By selling?
I was also thinked as a formula that sounds like this
Base cutters production x workers %
Example: 10 cutters x ( 1000 workers x 0.25%)
Where 0.25 is a bonus from hero.
So this will depend on how you use your resources. |
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dorazdu
Joined: 17 May 2005 Posts: 193 Location: Bucuresti
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Posted: Wed Nov 28, 2012 2:54 pm Post subject: |
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1)
x workers / building and y production / worker.
moving worker from gold and food production to stone or wood production.
workers can nead gold and food to work ...
2)
colonies ... bla-bla ... a little to complicated.
3) reducing cost -> no way.
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some data at my lvl.
now i nead ~ 2.900.000 wood and stone for next extrahouse => ~9500 turns (only from production)
~50 buildings * 10 workers * 10 production => ~580 turns
i buy ~ 2.900.000 wood and stone at 10 and 20 gold / piece => ~87.000.000 gold (selling food +gold production => i will buy this resurses in ~ 15 turns)
i don`t have a problem with wood and stone but i have with gold => next extrahouse ~ 1,16G gold ... (but not a big one ) _________________ n
=> ?
(k!)
k=0 |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Wed Nov 28, 2012 3:53 pm Post subject: |
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dorazdu wrote: | 1)
x workers / building and y production / worker.
moving worker from gold and food production to stone or wood production.
workers can nead gold and food to work ...
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Then it should be a limit to how much wood and stone you can buy from market and of course increase the price of wood and stone.
Because if buying from market is cheaper and faster then production(assign workers to quarries and woodcutters instead of putting them to better use) then nobody will produce stone and wood and will prefer to just buy. |
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dorazdu
Joined: 17 May 2005 Posts: 193 Location: Bucuresti
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Posted: Wed Nov 28, 2012 4:27 pm Post subject: |
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I have HIGH bonuses to production and trading. I write there "at my lvl". _________________ n
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dragonsq
Joined: 22 Jul 2012 Posts: 153
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Posted: Thu Nov 29, 2012 3:27 am Post subject: |
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edit: misread what bashar meant  |
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inamicul
Joined: 16 Apr 2005 Posts: 146
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Posted: Sun Dec 02, 2012 12:30 pm Post subject: |
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dorazdu wrote: | next extrahouse ~ 1,16G gold ... (but not a big one ) |
how ? for the next extrahouse I need to pay 2,76G gold
those moneys i make it in 48 days only from my production
as for wood/stone i need to wait aproximatly 70.000 turns , or 1458 days and 6 hours
from these huge difference that is creating I said that must be done something with stone/wood production. |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Mon Dec 03, 2012 12:25 pm Post subject: |
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The problem is:
if wood and stone production is increased to keep up with extra houses, then all other buildings that cost wood and stone should have their price increased.
Because if not then a turn of production of wood and stone would be enough to build all other buildings and the wood and stone cost for those buildings is pointless.
having people working in woodcutters and stone quarries is a nice addition to the game(definitely something that needs to be implemented) and adds more options for the player but will not solve the issue described above.
I think the only option to fix the problem is to just extra-houses to have a fixed cost of wood and stone.
The high price of an extra-houses can be justified by the high tax required to build such an establishment. (like Chinese if they want more then one baby, they have to pay a tax more and more for each extra baby)
The extra wood and stone cost is irealistic couse the house is built from same materials like a normal one.
In conclusion:
- Everything to have a fixed price for wood and stone.
- wood and stone to require workers
- have a limit to how much wood and stone you can have
- limit imposed to how much wood and stone you can buy
What do you think? |
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dorazdu
Joined: 17 May 2005 Posts: 193 Location: Bucuresti
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Posted: Mon Dec 03, 2012 12:50 pm Post subject: |
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inamicul wrote: |
how ? for the next extrahouse I need to pay 2,76G gold
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research and hero points. _________________ n
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(k!)
k=0 |
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j0hn_c3na Forum Admin
Joined: 19 Jun 2005 Posts: 385 Location: Portugal
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Posted: Tue Dec 04, 2012 1:21 am Post subject: |
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bashar wrote: | In conclusion:
- Everything to have a fixed price for wood and stone.
- wood and stone to require workers
- have a limit to how much wood and stone you can have
- limit imposed to how much wood and stone you can buy
What do you think? |
I think you need to focus on alliances first
Would be a nice christmas gift to us all  _________________ Forum Admin
Problem With My Modding? PM Me Or bashar |
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dragonsq
Joined: 22 Jul 2012 Posts: 153
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Posted: Tue Dec 04, 2012 1:32 am Post subject: |
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There was only one person i would alliance with but they quit because they are busy with work and school. I have a feeling people would team up on me for no reason at all.  |
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j0hn_c3na Forum Admin
Joined: 19 Jun 2005 Posts: 385 Location: Portugal
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Posted: Tue Dec 04, 2012 1:41 am Post subject: |
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I want alliances because I think he's going to be a huge factor to increase the player base, which we really need. _________________ Forum Admin
Problem With My Modding? PM Me Or bashar |
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inamicul
Joined: 16 Apr 2005 Posts: 146
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Posted: Tue Dec 04, 2012 12:06 pm Post subject: |
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bashar wrote: | In conclusion:
- Everything to have a fixed price for wood and stone.
- wood and stone to require workers
- have a limit to how much wood and stone you can have
- limit imposed to how much wood and stone you can buy
What do you think? |
Good plan at my idee
Also to have the same math formula as crop warehouse.
Capacity fixed by lvl. Mby extra warehouses:)
The last part with sell/viteza don't find it relevant in this content |
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