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maxilonia
Joined: 14 Feb 2007 Posts: 31 Location: singapore
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Posted: Sun Mar 08, 2009 9:49 am Post subject: Wish List for Race conflicts |
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This poll is for people to share what they want in race conflicts... just for fun maybe we get to know of new ideas.. |
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maxilonia
Joined: 14 Feb 2007 Posts: 31 Location: singapore
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Posted: Sun Mar 08, 2009 9:55 am Post subject: |
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As for me ...
1) I WISH THAT R.C. WOULD HAVE A 3D OR 2D PICTURE OF MY KINGDOME.THE MORE UPGRADES THE NICER IT LOOKS
2)I WISH WE COULD BUILD TOWN, VILLAGES AND CITIES EXPAND MY EMPIRE!!!... AND MAYBE GIVE MY PEOPLE SOME OCCUPATION TO HAVE SOME VARIETY IN THE GAME.
3)SINCE THIS GAME IS SET IN A MEDIEVEL CIVILIZATION... WOULDNT MAGES SOUND NICE.. AND WE GET TO PLAY WITH MAGIC!!! |
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sith lord alvarez
Joined: 19 Feb 2009 Posts: 77
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Posted: Mon Mar 09, 2009 5:40 pm Post subject: |
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I don't like the fact that you can only attack 3 monsters per level. Why not 5 or 10?
When will alliances come into play, how will they affect the game?
Would we be able to transfer funds to others - tax included because that should be limited. Maybe the more you send, the higher the tax.
Since this game is called, Race Conflicts, why not make it more...race conflicts? We have advantages over certain races while others have advantages over you. Different war units. I can't believe that a Demon would have the same war units than a Dwarf would...come on o_O
Population should be limited but not to this point. If anything, the more land, the more resources you have, the more people you can hold. Thus, LAND should cost A LOT more. So you can't afford to buy a lot of land, forcing you to build armies to attack to get 1 land per attack (if you win). The population buildings shouldnt cost so much. I have nearly 50k acres of land. I must have plenty of resources, it shouldnt cost that much. For that high price, you would ask for a little more than 100 population per building. You would pay....dunno 200 mil + wood and stone for a measly 100 people when outside your city you have a bunch of resources there for your peasants to use?
Where is the calvary? I can't believe that only mercenaries have horses.
Give more importance to buildings, maybe more levels improving the attack of weapons and or quality, making them less expensive.
or being able to forge weapons to sell them for profit in the market.
I can keep going... o_O I will stop here. |
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maxilonia
Joined: 14 Feb 2007 Posts: 31 Location: singapore
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Posted: Tue Mar 10, 2009 4:50 pm Post subject: |
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I soo agree with you....  |
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sith lord alvarez
Joined: 19 Feb 2009 Posts: 77
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Posted: Wed Mar 11, 2009 4:48 pm Post subject: |
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Glad you do I could keep going -__- this is a wish list afterall
I think Bashar bailed on us. He's no longer responding  |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Wed Mar 11, 2009 6:39 pm Post subject: |
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sith lord alvarez wrote: |
or being able to forge weapons to sell them for profit in the market.
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You can do that with forge and trade skill very high.
sith lord alvarez wrote: |
Would we be able to transfer funds to others - tax included because that should be limited. Maybe the more you send, the higher the tax.
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This is for anti abuse.
This is to prevent farming and encourage people to have their own way of making money.
Population and how it is now(limited with extra houses) will stay like this.
I talked about this in other threads. The role of extra-houses is crucial and the game is constructed based on limited population and how far you can go on different levels with limited population.
Race specific units and bonuses and penalties between wars with different races or the same race is planned.
Quote: | I think Bashar bailed on us. He's no longer responding |
No way.
I was out of town. |
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dorazdu
Joined: 17 May 2005 Posts: 193 Location: Bucuresti
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Posted: Mon Mar 16, 2009 4:11 pm Post subject: |
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I want to have armies (to create and transfer troups to a specific army).
have option to attack with an army, to move hero to lead that army. _________________ n
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sith lord alvarez
Joined: 19 Feb 2009 Posts: 77
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Posted: Fri Mar 20, 2009 8:29 pm Post subject: |
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Transferring troops to different armies...and that will accomplish...what? |
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j0hn_c3na Forum Admin
Joined: 19 Jun 2005 Posts: 385 Location: Portugal
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Posted: Mon Mar 23, 2009 3:16 pm Post subject: |
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dorazdu wrote: | I want to have armies (to create and transfer troups to a specific army).
have option to attack with an army, to move hero to lead that army. |
That would only make sense in a round-based MMORPG that takes rounds to do an attack.
Meaning that you could attack several people in the same time.
This is not the case, you can attack anybody instantaneously. |
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sith lord alvarez
Joined: 19 Feb 2009 Posts: 77
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Posted: Tue Mar 24, 2009 1:21 am Post subject: |
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Yep, if you want to play like that, go to Agesofwar.com |
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dorazdu
Joined: 17 May 2005 Posts: 193 Location: Bucuresti
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Posted: Fri Mar 27, 2009 11:36 am Post subject: |
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An army is an option for high level players;
Army Attacks are instant actions, but troups transfer nead turns .
What you can do with an army?
Let`s see (paticular attacks):
1) I can attack more than +/- 7 levels;
2) "Land" -> You can conquer more than 1 land;
3) "Resource" -> You can capture resources(wood, stone, food);
4) "Weapons" -> You can capture weapons;
5) "Slave" -> You can capture people (become sclave) -> sacrifice for religion or research( instant RP);
6) More :
- Total attack (double the number of victims, both side);
- Spy campaign (you may kill a part of spy but mostly anti-spy);
7) You may figth in formation;
You may occupy for a limited period of time a kingdom:
- All his production (wood, stone, gold, food, RP, incoming population) is yours;
- You can transfer some people for your kingdom (if you have space) {you can transfer people from that kingdom => slave, but you can transfer specialised people who work in healt and religion};
- You can transfer some specialized army => mercenary for you;
Certainly will be limits for some actions but here is not the place to talk about; _________________ n
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dorazdu
Joined: 17 May 2005 Posts: 193 Location: Bucuresti
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Posted: Fri Mar 27, 2009 11:39 am Post subject: |
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Agesofwar.com looks like elveron.com (i looked over help page or manual page).
If that is truth is not i have in mind; _________________ n
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maxilonia
Joined: 14 Feb 2007 Posts: 31 Location: singapore
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Posted: Wed Apr 01, 2009 6:55 pm Post subject: |
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dorazdu said something interesting....
Quote: | "Slave" -> You can capture people (become sclave) -> sacrifice for religion or research( instant RP);
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since we have a pop limit...we should have slave limit that allows us to place slaves to lands or armies or labs.
let me add for this part slaves can work in 'protitution'... ahh it will increase income but lowers moral...lol  |
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maxilonia
Joined: 14 Feb 2007 Posts: 31 Location: singapore
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Posted: Wed Apr 01, 2009 7:22 pm Post subject: |
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environment comments for race conflicts..
before that i would like to praise the rc team for their frequent improvements in the game, thought some might not seem much but I think one day it will add up to quality.
oh yah i like the pie chart u guys made except the colours its hard to read if there is a matching colour with the backgraound would be nice.
Okay.end of praising..im ganna start complaining hehe
After rewieving games like gladator, ikariam, mafia wars...bla bla bla...
I realised these games have smth in common in terms of design...
big pictures!!! itt just made game much more pleasant to play.
I Know that there mnight not be enough space in a page, especially in research.
But problem can be solve by placing a short cut so that when people click on city improvements they will only see researches
for that purpose only and when they click on weapon improvemets the researchs in city improvemnts are hidden. |
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inamicul
Joined: 16 Apr 2005 Posts: 146
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Posted: Tue Apr 07, 2009 2:37 am Post subject: |
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for such ideea i recomand you darkthrone.com
if you search on forum you`ll find thousend ideeas |
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