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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue May 23, 2006 8:01 pm Post subject: MONSTERS - suggestion |
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i started working on this last part of the game
- It will be like it was originally designed but with a greater spawn system
- the battle will still be instant and you will attack with your offence power or taunt the monster and he will come for you and you will use your defence power
- you can attack and defeate only one monster per level
- you cannot attack twice the same monster |
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zamorak
Joined: 14 May 2006 Posts: 3
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Posted: Sat May 27, 2006 2:21 am Post subject: MONSTERS - suggestion |
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Are you saying you are going to make more monsters. If you do that would be great because all the monsters were killed last year and none have been coming back |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sat May 27, 2006 11:31 am Post subject: |
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yes a few more days and it will auto spawn every day and there will be monsters for everybody
each time a player attacks the monster will become wounded so that the next player will have a better chance of slaying
monsters will regenerate their health in time |
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bele
Joined: 27 Apr 2005 Posts: 103 Location: Timisoara
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Posted: Tue Jun 20, 2006 5:15 pm Post subject: |
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For beating monsters should count not only the atack or defence, but the sum of those (atack + defence), because i may not play offensive or defensive, instead i may play more balanced. It's just an opinion .
Next, it should look very nice a statistic about the one who killed most monsters, aka : monster slayer.
Kill those bloody monsters!  |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue Jun 20, 2006 11:37 pm Post subject: |
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new ranking system is what i am working right now and will have a lot of things including monsters
Quote: |
For beating monsters should count not only the atack or defence, but the sum of those (atack + defence), because i may not play offensive or defensive, instead i may play more balanced. It's just an opinion. |
You wish
But no way |
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bele
Joined: 27 Apr 2005 Posts: 103 Location: Timisoara
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Posted: Wed Jun 21, 2006 2:55 pm Post subject: |
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So if I play with pikemans, I don't have the same chances because they don't give enough attack or defence, but give both moderately. Then why don't you pull them out of the game, since they are no use!  |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Thu Jun 22, 2006 9:09 am Post subject: |
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you have a point
i'll change the way monsters are attacked to use offence+defence instead of max(offence, defence) |
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fireburn
Joined: 14 Jun 2006 Posts: 6
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Posted: Fri Jun 23, 2006 4:15 pm Post subject: |
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why are my soldiers scared of the monster... please make something to change this thing a potion or something |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sat Jun 24, 2006 12:09 am Post subject: |
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you can attack a monster only once
so if you lose you cannot attack him again
Only 3 attacks are permited per level regarding if you lose or win |
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dorazdu
Joined: 17 May 2005 Posts: 193 Location: Bucuresti
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Posted: Thu Jul 06, 2006 12:07 pm Post subject: |
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pai nu-i bine daca cineva vrea sa vegeteze la un anumit lvl.
mai bine ar fi un "Monster Moral" [MM] care sa varieze intre 0 si 100.
Initial 0.
Si asta creste cu 1 / turn.
nu poti ataca decat daca ai moralul asta > 95.
- Castigi => MM = 50;
- pierzi => MM = 0;
in ambele cazuri astepti pana ataci din nou...
Plus ca ai putea introduce ca la fiecare atac asupra monstrului, acesta sa devina mai putenic functie de cate atacuri ai dat asupra lui.
PutMx = PutMx*(1+(atacuri_juc_z_vs_Mx-1)/100);
PS: Nu ma refer la punctele pe care le castiga monstru` daca acesta a castigat lupta. _________________ n
=> ?
(k!)
k=0 |
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bele
Joined: 27 Apr 2005 Posts: 103 Location: Timisoara
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Posted: Thu Jul 06, 2006 2:18 pm Post subject: |
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Ar fi interesant , daca pierzi lupta cu un mostru, acesta sa acumuleze arme, gold. Atunci cand pierzi, te panichezi, lasi armele in urma si fugi.  |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Thu Jul 06, 2006 3:25 pm Post subject: |
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dorazdu wrote: | pai nu-i bine daca cineva vrea sa vegeteze la un anumit lvl.
mai bine ar fi un "Monster Moral" [MM] care sa varieze intre 0 si 100.
Initial 0.
Si asta creste cu 1 / turn.
nu poti ataca decat daca ai moralul asta > 95.
- Castigi => MM = 50;
- pierzi => MM = 0;
in ambele cazuri astepti pana ataci din nou...
Plus ca ai putea introduce ca la fiecare atac asupra monstrului, acesta sa devina mai putenic functie de cate atacuri ai dat asupra lui.
PutMx = PutMx*(1+(atacuri_juc_z_vs_Mx-1)/100);
PS: Nu ma refer la punctele pe care le castiga monstru` daca acesta a castigat lupta. |
Si limita de 3 atacuri per level sa mai fie valabila sau sa ne bazam doar pe MM si sa ataci de cate ori vrei pana omori 3 monstri ? |
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dorazdu
Joined: 17 May 2005 Posts: 193 Location: Bucuresti
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Posted: Fri Jul 14, 2006 10:27 am Post subject: |
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da. nu poti omora decat max 3 monstrii/ lvl. insa poti ataca si sa piezi pana te plictisesti.
cred ca e mult mai interesanta lupta cu monstrii dupa cum am propus-o io.
bine ar mai fi ceva.
Un fel de supertest.
Sa zicem ca la lvl 10, 20, 30, .... pt a trece mai departe, sa trebuiasca sa omori un monstru.
De fapt e un mostru mai special care sa oblige jucatorii sa-si faca armata. {are o putere standard ce nu creste daca monstru castiga lupte, si reinvie automat a doua zi. }
E optiunea ta daca dupa ce ai omorat monstru trimiti armata la munca, insa peste 10 lvl va trebui sa o iei de la capat, plus ca trebuie sa ai o mica armata pt a trece lvl cu lvl.
Mai pe scurt, indiferent cat de multa experienta ai si cat de multe lupte castigate, din 10 in 10 lvl trebuie sa omori un monstru. _________________ n
=> ?
(k!)
k=0 |
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