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Remove Training Points? |
Yes |
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25% |
[ 2 ] |
No |
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75% |
[ 6 ] |
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Total Votes : 8 |
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quizero
Joined: 13 Dec 2008 Posts: 78 Location: Philippines
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Posted: Sun May 12, 2013 8:21 pm Post subject: Training Points |
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i feel that the training points is a bad idea..
newbies already find the game hard to play
and what makes it harder is the training points..
if im a newbie.. of course all i want to do first is to build my offense
and because of this training points i will not be able to build it fast.. so i will wait for turns, so what will the waiting will do to a newbie?.. i will end up quitting the game..
of course if ur a new one.. all u wanted to do is to grow fast.. not to wait for hours..
actually i experienced it too with a new account i just made..
problem on training points.. and with the slow grow.. i could not cope up with the experience per turn and not been able to attack a monster that should give me a point for the hero..
i suggest that, it should be only activated after some few levels.. not on lvl 1.. but better if it should be removed.. i feel that there is no sense on putting it..
P.S. if it was removed, i hope that the money we waste on building that training school and war school should be returned.. |
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dragonsq
Joined: 22 Jul 2012 Posts: 153
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Posted: Sun May 12, 2013 8:53 pm Post subject: |
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I disagree with this idea because it would allow too fast army building for attacks. Maybe for newbie levels they can start off with building a few more buildings instead to making it easier |
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j0hn_c3na Forum Admin
Joined: 19 Jun 2005 Posts: 384 Location: Portugal
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Posted: Sun May 12, 2013 9:26 pm Post subject: |
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I would agree with the part where it should be only activated on laters levels.
The game already has this mechanism (feature activation by level) so I believe it's just a matter of coding the functionality to level X.
I would suggest level 10. _________________ Forum Admin
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dragonsq
Joined: 22 Jul 2012 Posts: 153
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Posted: Sun May 12, 2013 9:43 pm Post subject: |
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yeah level 10 is fine. Also another problem at lower levels is population per turn. Maybe you could start off with more unemployed people and the pop per turn starts of at something like 3 instead of 1. |
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quizero
Joined: 13 Dec 2008 Posts: 78 Location: Philippines
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Posted: Mon May 13, 2013 7:37 am Post subject: |
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j0hn_c3na wrote: | I would suggest level 10. |
good idea.. )
dragonsq wrote: | Also another problem at lower levels is population per turn |
that must be improved too..
if we really wanted to have many players to be recruited.. this must be improved _________________ Click My Link and I Click Yours
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue May 14, 2013 3:29 pm Post subject: |
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Well the reason for training points was that most of people wanted that building armies not to be instant, to not be able to go from no army to mega army and no army in an instant and of course this is ok couse even in real life you can't build armies that fast.
Not to have training points till level 10 looks ok, but this will discourage a player to go past that level when he knows his army will be harder to build.
Not to have instant armies is logical, maybe there is another way to boost a new player and still keep training points in place for lower levels.
+ in the beginning there are tons of level 1 accounts with no armie a new player can feed on.
Maybe no exp per turn for lower levels? |
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quizero
Joined: 13 Dec 2008 Posts: 78 Location: Philippines
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Posted: Tue May 14, 2013 8:49 pm Post subject: |
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bashar wrote: | Well the reason for training points was that most of people wanted that building armies not to be instant, to not be able to go from no army to mega army and no army in an instant and of course this is ok couse even in real life you can't build armies that fast.
Not to have training points till level 10 looks ok, but this will discourage a player to go past that level when he knows his army will be harder to build.
Not to have instant armies is logical, maybe there is another way to boost a new player and still keep training points in place for lower levels.
+ in the begging there are tons of level 1 accounts with no armie a new player can feed on.
Maybe no exp per turn for lower levels? |
perhaps weaker monsters, free war schools _________________ Click My Link and I Click Yours
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dragonsq
Joined: 22 Jul 2012 Posts: 153
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Posted: Tue May 14, 2013 10:33 pm Post subject: |
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For the no xp for lower levels i disagree because the amount is so low and many of them don't level anyways. |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Wed May 15, 2013 11:10 am Post subject: |
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Yes, but you have to hurry in atacking monsters if you want to kill 3 per level, or else if you wait, you just have time to kill 1 monster till you get to the new level. |
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j0hn_c3na Forum Admin
Joined: 19 Jun 2005 Posts: 384 Location: Portugal
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Posted: Thu May 16, 2013 6:48 pm Post subject: |
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True. In lower levels I had to calculate xp winning until about the last 100 so I could have the highest fatigue and morale so I could always keep up with 3 monster kills per level. _________________ Forum Admin
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quizero
Joined: 13 Dec 2008 Posts: 78 Location: Philippines
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Posted: Thu May 16, 2013 9:09 pm Post subject: |
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so what's the decision? _________________ Click My Link and I Click Yours
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Fri May 17, 2013 5:35 pm Post subject: |
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Personaly i vote for removing exp per turn lets say for people under level 10, add more training camps to begin with and leave everithing else like it is now.
This way begginers will have extra time to build armies and attack monsters, not pressed by exp per turn, and more training points to beggin with. |
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quizero
Joined: 13 Dec 2008 Posts: 78 Location: Philippines
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Posted: Fri May 17, 2013 7:51 pm Post subject: |
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bashar wrote: | Personaly i vote for removing exp per turn lets say for people under level 10, add more training camps to begin with and leave everithing else like it is now.
This way begginers will have extra time to build armies and attack monsters, not pressed by exp per turn, and more training points to beggin with. |
*thumbs up _________________ Click My Link and I Click Yours
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j0hn_c3na Forum Admin
Joined: 19 Jun 2005 Posts: 384 Location: Portugal
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Posted: Fri May 17, 2013 8:15 pm Post subject: |
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quizero, could you get your friends to join the forum and participate in this topic? _________________ Forum Admin
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dragonsq
Joined: 22 Jul 2012 Posts: 153
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Posted: Fri May 17, 2013 10:36 pm Post subject: |
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I like that idea Bashar. |
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