FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 
 
 
Extra- quarry and woodcutters
Goto page 1, 2, 3  Next
 
Post new topic   Reply to topic    raceconflicts.com Forum Index -> Suggestion Report
View previous topic :: View next topic  
Author Message
inamicul



Joined: 16 Apr 2005
Posts: 146

PostPosted: Mon Nov 12, 2012 1:17 pm    Post subject: Extra- quarry and woodcutters Reply with quote

Same recipe as extrahouses and warschools.
And I sustain my ideea because I can't even remember when I didn't needed to buy wood or stone to build something. And I'm sure that I'm not the only one with this issue.
Or the second variable is increase base production.


Sorry, I know it's an older topic opened about this issue but don't know where.
Back to top
View user's profile Send private message
bashar
Forum Admin


Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Tue Nov 20, 2012 2:41 pm    Post subject: Reply with quote

Extra quarries and woodcutters have the potential to increase your income astronomically so i don't think this is a good idea.


Maybe simply reduce the cost of wood and stone for extra houses?
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger
dragonsq



Joined: 22 Jul 2012
Posts: 153

PostPosted: Wed Nov 21, 2012 3:36 am    Post subject: Reply with quote

+ for reducing cost of wood and stone
Back to top
View user's profile Send private message
inamicul



Joined: 16 Apr 2005
Posts: 146

PostPosted: Sat Nov 24, 2012 5:18 pm    Post subject: Reply with quote

To increase how? By selling?
I was also thinked as a formula that sounds like this

Base cutters production x workers %
Example: 10 cutters x ( 1000 workers x 0.25%)
Where 0.25 is a bonus from hero.

So this will depend on how you use your resources.
Back to top
View user's profile Send private message
dorazdu



Joined: 17 May 2005
Posts: 193
Location: Bucuresti

PostPosted: Wed Nov 28, 2012 2:54 pm    Post subject: Reply with quote

1)
x workers / building and y production / worker.
moving worker from gold and food production to stone or wood production.

workers can nead gold and food to work ... Wink

2)
colonies ... bla-bla ... a little to complicated.

3) reducing cost -> no way.
--------------------------------------------------------
some data at my lvl.
now i nead ~ 2.900.000 wood and stone for next extrahouse => ~9500 turns (only from production)
~50 buildings * 10 workers * 10 production => ~580 turns

i buy ~ 2.900.000 wood and stone at 10 and 20 gold / piece => ~87.000.000 gold (selling food +gold production => i will buy this resurses in ~ 15 turns)

i don`t have a problem with wood and stone but i have with gold => next extrahouse ~ 1,16G gold ... (but not a big one Smile )
_________________
n
=> ?
(k!)
k=0
Back to top
View user's profile Send private message Visit poster's website
bashar
Forum Admin


Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Wed Nov 28, 2012 3:53 pm    Post subject: Reply with quote

dorazdu wrote:
1)
x workers / building and y production / worker.
moving worker from gold and food production to stone or wood production.

workers can nead gold and food to work ... Wink


Then it should be a limit to how much wood and stone you can buy from market and of course increase the price of wood and stone.

Because if buying from market is cheaper and faster then production(assign workers to quarries and woodcutters instead of putting them to better use) then nobody will produce stone and wood and will prefer to just buy.
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger
dorazdu



Joined: 17 May 2005
Posts: 193
Location: Bucuresti

PostPosted: Wed Nov 28, 2012 4:27 pm    Post subject: Reply with quote

I have HIGH bonuses to production and trading. I write there "at my lvl".
_________________
n
=> ?
(k!)
k=0
Back to top
View user's profile Send private message Visit poster's website
dragonsq



Joined: 22 Jul 2012
Posts: 153

PostPosted: Thu Nov 29, 2012 3:27 am    Post subject: Reply with quote

edit: misread what bashar meant Razz
Back to top
View user's profile Send private message
inamicul



Joined: 16 Apr 2005
Posts: 146

PostPosted: Sun Dec 02, 2012 12:30 pm    Post subject: Reply with quote

dorazdu wrote:
next extrahouse ~ 1,16G gold ... (but not a big one Smile )


how ? for the next extrahouse I need to pay 2,76G gold Shocked

those moneys i make it in 48 days only from my production

as for wood/stone i need to wait aproximatly 70.000 turns , or 1458 days and 6 hours Cool

from these huge difference that is creating I said that must be done something with stone/wood production.
Back to top
View user's profile Send private message
bashar
Forum Admin


Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Mon Dec 03, 2012 12:25 pm    Post subject: Reply with quote

The problem is:

if wood and stone production is increased to keep up with extra houses, then all other buildings that cost wood and stone should have their price increased.
Because if not then a turn of production of wood and stone would be enough to build all other buildings and the wood and stone cost for those buildings is pointless.

having people working in woodcutters and stone quarries is a nice addition to the game(definitely something that needs to be implemented) and adds more options for the player but will not solve the issue described above.

I think the only option to fix the problem is to just extra-houses to have a fixed cost of wood and stone.
The high price of an extra-houses can be justified by the high tax required to build such an establishment. (like Chinese if they want more then one baby, they have to pay a tax more and more for each extra baby)
The extra wood and stone cost is irealistic couse the house is built from same materials like a normal one.

In conclusion:
- Everything to have a fixed price for wood and stone.
- wood and stone to require workers
- have a limit to how much wood and stone you can have
- limit imposed to how much wood and stone you can buy

What do you think?
Back to top
View user's profile Send private message Send e-mail Visit poster's website Yahoo Messenger
dorazdu



Joined: 17 May 2005
Posts: 193
Location: Bucuresti

PostPosted: Mon Dec 03, 2012 12:50 pm    Post subject: Reply with quote

inamicul wrote:

how ? for the next extrahouse I need to pay 2,76G gold Shocked


research and hero points.
_________________
n
=> ?
(k!)
k=0
Back to top
View user's profile Send private message Visit poster's website
j0hn_c3na
Forum Admin


Joined: 19 Jun 2005
Posts: 384
Location: Portugal

PostPosted: Tue Dec 04, 2012 1:21 am    Post subject: Reply with quote

bashar wrote:
In conclusion:
- Everything to have a fixed price for wood and stone.
- wood and stone to require workers
- have a limit to how much wood and stone you can have
- limit imposed to how much wood and stone you can buy

What do you think?


I think you need to focus on alliances first Laughing

Would be a nice christmas gift to us all Razz
_________________
Forum Admin

Problem With My Modding? PM Me Or bashar
Back to top
View user's profile Send private message
dragonsq



Joined: 22 Jul 2012
Posts: 153

PostPosted: Tue Dec 04, 2012 1:32 am    Post subject: Reply with quote

There was only one person i would alliance with but they quit because they are busy with work and school. I have a feeling people would team up on me for no reason at all. Twisted Evil
Back to top
View user's profile Send private message
j0hn_c3na
Forum Admin


Joined: 19 Jun 2005
Posts: 384
Location: Portugal

PostPosted: Tue Dec 04, 2012 1:41 am    Post subject: Reply with quote

I want alliances because I think he's going to be a huge factor to increase the player base, which we really need.
_________________
Forum Admin

Problem With My Modding? PM Me Or bashar
Back to top
View user's profile Send private message
inamicul



Joined: 16 Apr 2005
Posts: 146

PostPosted: Tue Dec 04, 2012 12:06 pm    Post subject: Reply with quote

bashar wrote:
In conclusion:
- Everything to have a fixed price for wood and stone.
- wood and stone to require workers
- have a limit to how much wood and stone you can have
- limit imposed to how much wood and stone you can buy

What do you think?


Good plan at my idee
Also to have the same math formula as crop warehouse.
Capacity fixed by lvl. Mby extra warehouses:)
The last part with sell/viteza don't find it relevant in this content
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    raceconflicts.com Forum Index -> Suggestion Report All times are GMT + 2 Hours
Goto page 1, 2, 3  Next
Page 1 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group