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a question again
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bashar
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Joined: 18 Feb 2005
Posts: 1443
Location: Bucharest

PostPosted: Thu Apr 21, 2011 2:01 pm    Post subject: Reply with quote

Modified the formula to also take into consideration the difference between hero luck of attacker and defender.

$Ctf_l = rand(min(max(($hero_luck_attacker-$hero_luck_defender)*2,0),15),40);


Also fixed the random txt that appear when you fail a mission due to spies not able to reach enemy kingdom.
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j0hn_c3na
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Joined: 19 Jun 2005
Posts: 380
Location: Cosmos, Earth, Europe, Portugal, Lisboa, next to my computer :þ

PostPosted: Thu Apr 21, 2011 2:26 pm    Post subject: Reply with quote

I'm going to "break the coding" into simple things and I also would like to know this since it has been haunting me for a long time.

Spy Offense Research vs Spy Defense Research
Sneak Skill vs Sentinel Skill
Commander Exp vs Commander Exp
Spy Offense vs Spy Defense
Luck (isn't 40% a bit too high?)
Mission Dificulty

Is there a table for bonus relation to amount of exp in spy commanders? I'd like to know if I can still get a higher bonus out of mine.

So, my Spy Commander is first specialized in Sabotage which means he gets a boost in those missions.

Spy Offense Research is 35.
Sneak Skill is 100.
My commander exp, I dare say is one of the highest in the server.
Spy Offense with the normal amount of spies - 8.436.000
Mission Difficulty is 2 since I almost always do Plunder and it's a Sabotage mission.

So, with all those boosts, unless it's that luck factor, how do I fail half of my missions on abandoned accounts?
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quizero



Joined: 13 Dec 2008
Posts: 78
Location: Philippines

PostPosted: Fri Apr 22, 2011 5:10 pm    Post subject: Reply with quote

j0hn_c3na wrote:
Luck (isn't 40% a bit too high?)


yeah.. my commander too is at sabotage specs. at 250xp..
but if you think in reality, if your commander is always doing it.. it must be easy for him.. so it must be more boost..

btw.. nice improvement on the spy mission.. when failling theres a reason now.. XD..

hey, john cena.. it seems we use spy at the same way..Very Happy
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yyxson



Joined: 15 Jan 2011
Posts: 36

PostPosted: Fri Apr 22, 2011 7:37 pm    Post subject: Reply with quote

Yep, the spy missions have changed a little and we are now getting funny explanations for the failures. Well done Smile
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bashar
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Joined: 18 Feb 2005
Posts: 1443
Location: Bucharest

PostPosted: Thu Apr 28, 2011 11:26 am    Post subject: Reply with quote

j0hn_c3na wrote:


So, with all those boosts, unless it's that luck factor, how do I fail half of my missions on abandoned accounts?


Let's take a simple example.

You(A):
Mission: Pillage
Difficulty: 55 (hardcoded in the game code for Pillage)
Commander:(Specialization 1: Sabotage): exp 250k
Spy Offence: 8M
Spy Offense Research: 35
Sneak Skill: 100
Luck: 5

Enemy(B):
Commander:(Specialization 2: Sabotage): exp 10k
Spy Defence: 1M
Spy Defence Research: 20
Sentinel Skill: 90
Luck: 1

1. First Commanders receive some exp boost depending their specialization:
Commander A exp 50*250K=12500k
Commander B exp 40*10k=400k

2. Now Total Failure will start that will determine if your spies are able to reach enemy kingdom.
$Ctf_sl=round(15*$level_spy_research/($level_spy_research+$level_antispy_research));
$Ctf_sl=round(15*35/(35+25))=round(15*35/60)=round(8.75)=9

$Ctf_d=round(15*$hero_offence/($hero_offence+$hero_defence));
$Ctf_d=round(15*100/(100+90))=round(7.89)=8

$Ctf_c=round(15*$exp_com_attacker/($exp_com_attacker+$exp_com_defender));
$Ctf_c=round(15*12500/(12500+400))=round(14.53)=15

$Ctf_od=round(15*$offence/($offence+$defence));
$Ctf_od=round(15*8M/(8M+1M))= round(13.33) = 13

$Ctf_l = rand(min(max(($hero_luck_attacker-$hero_luck_defender)*2,0),15),40);
$Ctf_l = rand(min(max((5-1)*2,0),15),40) = rand(8, 40) = Lets say 19

$Ctf_sl+$Ctf_c+$Ctf_d+$Ctf_od+$Ctf_l = 9+8+15+13 + 19 = 54

54<55 - so your spies are not able to reach enemy kingdom and you receive that funny message

Lets say rand(8, 40) gives 21 and your spies will enter enemy kingdom.

3.The battle between spy offence and spy defence wil begin
The defender will receive a rand(0, 10%) bonus to defence no mater what(lets say the roll give a 5%)
The Commander A will receive a bonus depending on specialization. In this case rand(0,30). Let's say the roll give 15%

Spy Offence of Commander A now its 15%*8M=9.2M
Spy Defence of Commander B now its 5%*1M=1.05M

The Battle begins
9.2M>1.05 - and so the spies defeat the antispy

Most missions end here and you receive your reward but this is not the case with research missions.
4.There another step will happen and depending on the difficulty of the research you can fail or succed.
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