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ranking/research points bug?

 
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ennarion



Joined: 01 May 2005
Posts: 11

PostPosted: Tue Nov 28, 2006 6:21 pm    Post subject: ranking/research points bug? Reply with quote

Quote:
no. of scientists 13300(rank: 5)
scientists wage: 3072011 gp(rank: 4)
research points per turn: 618849 rp(rank: 94)


When checking my personal ranking I noticed this, which does look a bit weird, since how can 93 ppl have more rp then me, with less scientists and lower wages?
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bashar
Forum Admin


Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Wed Nov 29, 2006 5:28 pm    Post subject: Reply with quote

it is becouse of your level

higher your hero level, better your scientists are.

if you are level 1 and have 100 scientists, a level 20 player with just 10 scientists will produce more research points per turn than you becouse he is higher level
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dj_maryus



Joined: 16 Apr 2005
Posts: 189
Location: Buzau

PostPosted: Wed Nov 29, 2006 6:07 pm    Post subject: Reply with quote

Well, sincerly bashar, i realy think it is a bug with this ranking .. Look what i observed :

Quote:
World Statistic
2090 Kingdoms



Quote:
gold: 0 (rank: 2514)


So they are 2090 kindoms and i am 2514 Razz Laughing

P.S - they are 2130 kindoms in the game in this moment Razz

And this is only an example Wink


P.S - with his reasearch points : 618849 , iti is absolutly imposible to be ranked 96 .. a few months ago i achived very hard 700.000 points, with all population as reasearchers + woorkers at maximum eficency .. and my level is the bigest .. so and i think it is imposible with 618849 to be ranked 96
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Wed Nov 29, 2006 6:50 pm    Post subject: Reply with quote

well yes it has some problems when having 0 in any domain or your are among last in any ranking.

But this is becouse, there are a lot of invalid accounts, accounts with a bug from a few months ago that have no race selected.

2090 Kingdoms are good kingdoms with evreything in order while 2514 are the actual number of players.

anyway as dorazdu recommended when you will have 0 in any domain instead of computing your ranking it will say unranked to fix some issues.
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ennarion



Joined: 01 May 2005
Posts: 11

PostPosted: Wed Nov 29, 2006 7:05 pm    Post subject: Reply with quote

bashar wrote:
it is becouse of your level

higher your hero level, better your scientists are.

if you are level 1 and have 100 scientists, a level 20 player with just 10 scientists will produce more research points per turn than you becouse he is higher level

Well, I'm lvl 47 Wink

Also i'm completely focused on researching at the moment, while many of those at higher lvl have big armies and thus only few scientists.
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dj_maryus



Joined: 16 Apr 2005
Posts: 189
Location: Buzau

PostPosted: Wed Nov 29, 2006 10:41 pm    Post subject: Reply with quote

Anyway bashar, i think you should verify whith this guy's reasearch ranking, because how i said, rank 94 at 618849 rp is almost imposible .

Quote:
anyway as dorazdu recommended when you will have 0 in any domain instead of computing your ranking it will say unranked to fix some issues.


Probably it would be the best solution Rolling Eyes
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dj_maryus



Joined: 16 Apr 2005
Posts: 189
Location: Buzau

PostPosted: Thu Nov 30, 2006 6:48 pm    Post subject: Reply with quote

Bashar please veryfy , it is a clear bug . I have tryed on my own , look what is the rezult :

Quote:
no. of scientists 13350(rank: 6)
scientists wage: 4041969 gp(rank: 1)
research points per turn: 814350 rp(rank: 78 )


Let's be serioss Razz And now, you won't tell me two twat my level is to small , right ? ( level 61 ) Wink

If im ranked 78 , i'm realy curioss to see what points 1'st place has Wink
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bashar
Forum Admin


Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Fri Dec 01, 2006 5:42 pm    Post subject: Reply with quote

i am back been away for a few days

i will look into this matter
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Fri Dec 01, 2006 7:19 pm    Post subject: Reply with quote

it was a bug
fixed now
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