bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Thu Aug 03, 2006 1:43 am Post subject: |
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The nobility of a person might be either inherited or earned.
Have one of this six titles: Knight, Baron, Duke, Lord, Count, Taioseach and gain permanent bonuses to offence, defence and other aspects of your kingdom.
This titles will be given only to the most worthy among rulers to offer prestige and as a sign of recognition of the ruler's deeds.
* Knight - Knighthood is recognition of achievements, for those who proved themselves loyal to the kingdom, by their actions raising the kingdom's status and earning appreciation from it's realm.
Bonuses: income +10%, food +10%, stone +30%, wood +30%, pop per turn +10%, trade transactions +10%
* Baron - first step raising from the crowds; passionate of kind and beauty, aspiring for better.
Bonuses: income +20%, food +10%, stone +40%, wood +40%, pop per turn +10%, trade transactions +10%, soldier price -10%
* Duke - consequent in actions, bold and intelligent, the duke is someone admired by local rulers, favored by priests and respected by military councils
Bonuses: spy offence +10%, spy defence +10%, income +30%, food +20%, stone +50%, wood +50%, pop per turn +20%, trade transactions +20%, building price -10%, weapon price -10%, soldier price -10%, mercenary price -10%, mercenary maintainance -10%, number of spy missions +10%
* Lord - the Lord is a title desired by those who prove outstanding valor, untainted judgement, and compassion for all living creatures, as well as their rights and possessions.
Bonuses: offence +10%, defence +10%, spy offence +15%, spy defence +15%, income +40%, food +30%, stone +60%, wood +60%, pop per turn +30%, trade transactions +20%, health +10%, building price -10%, weapon price -10%, soldier price -10%, mercenary price -10%, mercenary maintainance -10%, number of spy missions +20%
* Count - as years go by, one's actions and words become more and more appreciated, and power no longer is measured, in strength of body and possessions, but strength of mind.
Bonuses: offence +20%, defence +20%, spy offence +15%, spy defence +15%, income +50%, food +40%, stone +80%, wood +80%, pop per turn +40%, trade transactions +30%, health +15%, building price -15%, weapon price -15%, soldier price -15%, mercenary price -10%, mercenary maintainance -10%, number of spy missions +25%
* Taioseach - it is said that the rulers of this world, and many others, left behind instructions and knowledge to a few wise men. since then, they are respected throughout the world, and only few of the elders become such governors.
Bonuses: offence +30%, defence +30%, spy offence +20%, spy defence +20%, income +60%, food +50%, stone +100%, wood +100%, pop per turn +50%, trade transactions +50%, health +20%, building price -20%, weapon price -20%, soldier price -20%, mercenary price -20%, mercenary maintainance -20%, number of spy missions +50%
- All old players will have Knight title
- Baron and Duke(maybe Lord too) titles will be given to players who helped creating the game(from reporting bugs or give suggestions to programming)
- Lord, Count, Taioseach will be given only when the game will official start and mostly based on rankings |
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