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MONSTERS - suggestion

 
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Tue May 23, 2006 8:01 pm    Post subject: MONSTERS - suggestion Reply with quote

i started working on this last part of the game

- It will be like it was originally designed but with a greater spawn system
- the battle will still be instant and you will attack with your offence power or taunt the monster and he will come for you and you will use your defence power
- you can attack and defeate only one monster per level
- you cannot attack twice the same monster
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zamorak



Joined: 14 May 2006
Posts: 3

PostPosted: Sat May 27, 2006 2:21 am    Post subject: MONSTERS - suggestion Reply with quote

Are you saying you are going to make more monsters. If you do that would be great because all the monsters were killed last year and none have been coming back
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Sat May 27, 2006 11:31 am    Post subject: Reply with quote

yes a few more days and it will auto spawn every day and there will be monsters for everybody

each time a player attacks the monster will become wounded so that the next player will have a better chance of slaying

monsters will regenerate their health in time
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bele



Joined: 27 Apr 2005
Posts: 103
Location: Timisoara

PostPosted: Tue Jun 20, 2006 5:15 pm    Post subject: Reply with quote

For beating monsters should count not only the atack or defence, but the sum of those (atack + defence), because i may not play offensive or defensive, instead i may play more balanced. It's just an opinion Very Happy.

Next, it should look very nice a statistic about the one who killed most monsters, aka : monster slayer.

Kill those bloody monsters! Twisted Evil
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Tue Jun 20, 2006 11:37 pm    Post subject: Reply with quote

new ranking system is what i am working right now and will have a lot of things including monsters

Quote:

For beating monsters should count not only the atack or defence, but the sum of those (atack + defence), because i may not play offensive or defensive, instead i may play more balanced. It's just an opinion.


You wish Very Happy
But no way
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bele



Joined: 27 Apr 2005
Posts: 103
Location: Timisoara

PostPosted: Wed Jun 21, 2006 2:55 pm    Post subject: Reply with quote

So if I play with pikemans, I don't have the same chances because they don't give enough attack or defence, but give both moderately. Then why don't you pull them out of the game, since they are no use! Razz
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bashar
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Joined: 18 Feb 2005
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Location: Bucharest

PostPosted: Thu Jun 22, 2006 9:09 am    Post subject: Reply with quote

you have a point

i'll change the way monsters are attacked to use offence+defence instead of max(offence, defence)
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fireburn



Joined: 14 Jun 2006
Posts: 6

PostPosted: Fri Jun 23, 2006 4:15 pm    Post subject: Reply with quote

why are my soldiers scared of the monster... please make something to change this thing a potion or something
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bashar
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Joined: 18 Feb 2005
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Location: Bucharest

PostPosted: Sat Jun 24, 2006 12:09 am    Post subject: Reply with quote

you can attack a monster only once
so if you lose you cannot attack him again

Only 3 attacks are permited per level regarding if you lose or win
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dorazdu



Joined: 17 May 2005
Posts: 193
Location: Bucuresti

PostPosted: Thu Jul 06, 2006 12:07 pm    Post subject: Reply with quote

pai nu-i bine daca cineva vrea sa vegeteze la un anumit lvl.

mai bine ar fi un "Monster Moral" [MM] care sa varieze intre 0 si 100.
Initial 0.
Si asta creste cu 1 / turn.
nu poti ataca decat daca ai moralul asta > 95.
- Castigi => MM = 50;
- pierzi => MM = 0;
in ambele cazuri astepti pana ataci din nou...
Plus ca ai putea introduce ca la fiecare atac asupra monstrului, acesta sa devina mai putenic functie de cate atacuri ai dat asupra lui.
PutMx = PutMx*(1+(atacuri_juc_z_vs_Mx-1)/100);
PS: Nu ma refer la punctele pe care le castiga monstru` daca acesta a castigat lupta.
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bele



Joined: 27 Apr 2005
Posts: 103
Location: Timisoara

PostPosted: Thu Jul 06, 2006 2:18 pm    Post subject: Reply with quote

Ar fi interesant , daca pierzi lupta cu un mostru, acesta sa acumuleze arme, gold. Atunci cand pierzi, te panichezi, lasi armele in urma si fugi. Twisted Evil
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bashar
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Joined: 18 Feb 2005
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Location: Bucharest

PostPosted: Thu Jul 06, 2006 3:25 pm    Post subject: Reply with quote

dorazdu wrote:
pai nu-i bine daca cineva vrea sa vegeteze la un anumit lvl.

mai bine ar fi un "Monster Moral" [MM] care sa varieze intre 0 si 100.
Initial 0.
Si asta creste cu 1 / turn.
nu poti ataca decat daca ai moralul asta > 95.
- Castigi => MM = 50;
- pierzi => MM = 0;
in ambele cazuri astepti pana ataci din nou...
Plus ca ai putea introduce ca la fiecare atac asupra monstrului, acesta sa devina mai putenic functie de cate atacuri ai dat asupra lui.
PutMx = PutMx*(1+(atacuri_juc_z_vs_Mx-1)/100);
PS: Nu ma refer la punctele pe care le castiga monstru` daca acesta a castigat lupta.


Si limita de 3 atacuri per level sa mai fie valabila sau sa ne bazam doar pe MM si sa ataci de cate ori vrei pana omori 3 monstri ?
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dorazdu



Joined: 17 May 2005
Posts: 193
Location: Bucuresti

PostPosted: Fri Jul 14, 2006 10:27 am    Post subject: Reply with quote

da. nu poti omora decat max 3 monstrii/ lvl. insa poti ataca si sa piezi pana te plictisesti. Laughing

cred ca e mult mai interesanta lupta cu monstrii dupa cum am propus-o io.

bine ar mai fi ceva.
Un fel de supertest.
Sa zicem ca la lvl 10, 20, 30, .... pt a trece mai departe, sa trebuiasca sa omori un monstru.
De fapt e un mostru mai special care sa oblige jucatorii sa-si faca armata. {are o putere standard ce nu creste daca monstru castiga lupte, si reinvie automat a doua zi. Wink }
E optiunea ta daca dupa ce ai omorat monstru trimiti armata la munca, insa peste 10 lvl va trebui sa o iei de la capat, plus ca trebuie sa ai o mica armata pt a trece lvl cu lvl.

Mai pe scurt, indiferent cat de multa experienta ai si cat de multe lupte castigate, din 10 in 10 lvl trebuie sa omori un monstru.
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