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Seasons, Years

 
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Sun Feb 26, 2006 1:15 pm    Post subject: Seasons, Years Reply with quote

oby wrote:

this will improve your noney ,food ,and land
2 SEASONS WINTER,SOMMER...
IN WINTER time the warkers can't harvest food and Woodcutte produce less wood but in the autumn the food harvest should be bigger.



turboshadow wrote:
And depending on the year there could be bonnuses or penalties.
Ex: -year of the locust: a swarm of locusts invaded the realm and the crops are severly destroyed and food per turn decreases
-year of the rabbit: rabbits are overpopulating the woods and the citizens can catch the without any struggle and food increases
-year of the eagle: the sentinels (I mean archers) that guard the your kingdom are given special trained eagles that warns them about incoming troops and they can prepare for battle thus increasing the deffence of those archers
-year of the ent: by the power of the ancient living ent some trees from the forests are given life to protect their kindred from you and now you are gathering less wood per turn.

and many more like the year: of the turtle, of the half moon, of the falling star, of the great flooding Twisted Evil , of the hydra..... and maybe in every year there will be a special champion monster from 5 to 5 levels regarding the year. For example in the year of the Locust: in the cave from the x mountains the lair of the locust's queen was found... do you have the courage to challenge the giant beast and try to win the favors of the gods (small blessing that gives for example morale to your troops and their offence and deffence increases for a day or two; or maybe your citizens will work a little harder and get you more resources per turn for a day or two) and maybe a treasure at least 20 mil gold. (or at least more the usual) And the power of the monster increases every 5 levels so that it isn't to easy to kill.

I know this is much and I know it's pretty hard to implement all those things but at least I thing that they will give you new ideas .


I will try to solve this issue too.

Suggestions are welcomed
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bashar
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PostPosted: Mon Mar 06, 2006 4:03 am    Post subject: Reply with quote

There are 12 years

<strong>Year of the snake</strong>+50% spy offence
<strong>Year of the boar</strong>+50%-food bonus
<strong>Year of the rabbit</strong><br>+50%-population per turn"
<strong>Year of the Horse</strong><br>+50%-wood bonus, +50% stone bonus"
<strong>Year of the rat</strong>l-30%health, +50% spy defence"
<strong>Year of the cat</strong>+50% health"
<strong>Year of the Ox</strong>+50% income, +50% trade"
<strong>Year of the Ant</strong>-50% weapon price, -50% building cost"
<strong>Year of the tiger</strong>+50% offence"
<strong>Year of the turtle</strong>+50% defence"
<strong>Year of the fox</strong>+50% more experience"
<strong>Year of the pig</strong>-50% soldier price, -50% mercenary price, -30% mercenary cost less gold"

each year has 4 seasons:

spring=><strong>Spring Season</strong>-10% offence, +20% population bonus, +20% stone mining
summer=><strong>Summer Season</strong><br>+10% food, -10% health, +10% trade
autumn=><strong>Autumn Season</strong><br>+30% income, +30% food, +30% trade, +20% spy offence
winter=><strong>Winter Season</strong><br>-20% offence, +20% defence, -10% income, -10% food, +30% health, -20% trade, -20% population per turn, +10% wood bonus, -10% stone mining, +10 spy offence, -10% spy defence

each day has day and night
night comes at 18:00 in game time and ends in the morning at 06:00 in game time
<strong>Night</strong>+10% offence, -10% defence, +20% spy offence

weather

clear day=>It\'s a good day for battle
stormy day=>Archers cannot aim properly because of the wind(-50% offence and defence of all archers)
hot day=>Heavy armored soldiers can\'t even breathe in their tank armor
(pikeman, Two handed swordman, champion, knight cannot fight well because of the heat)
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dorazdu



Joined: 17 May 2005
Posts: 193
Location: Bucuresti

PostPosted: Mon Mar 06, 2006 10:10 am    Post subject: Reply with quote

hm.... nu stiu ce sa zic.....imi mor soldatii pe capete in atacuri si nu-s mercenari ....

si culmea .....cel pe care il atac nu are nici un soldat.

e summer, boar year si clear day.....

in mod normal ar trebui sa-mi moara maxim 5-6 /atac dar acu` am ajuns la 75-77.....

problema e ca am pierdut in cateva atacuri 500 arcasi=> ~ 10.000.000 defensiva. e mult prea mult pentru mine.
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dorazdu



Joined: 17 May 2005
Posts: 193
Location: Bucuresti

PostPosted: Mon Mar 06, 2006 10:46 am    Post subject: Reply with quote

Si ar mai fi ceva.

de cateva turnuri imi arata

Year of the boar
day:4 week:3 month:4
season: summer
weather: clear day


acum poate n-am inteles eu bine, dar banuiesc ca la fiecare turn ce trece creste day cu 1 iar la 8 devine 1 si creste week cu 1.

bashar de ce nu faci un contor de ani si afisajul sa fie ceva de genul
28 Dec 589 - week 25
Year of the Snake
Clear day - summer season.
iar vremea sa se schimbe la fiecare 10 minute si sa fie diferita pt fiecare jucator in parte[daca nu e ca n-am de unde stii Crying or Very sad ]
------------------------------------------------> EDIT
Si cred ca ar fi util cladiri care sa tina food si celelalte produse.
Atata timp cat am variatii de productie functie de sezon e bine sa existe si cladiri de care sa depinda stocul.
Plus ca nu mi se pare normal sa fiu limitat la 100.000.000 food si unu lvl 1 tot la 100.000.000{sper ca am inteles bine.}
Pot gandi astfel. Fac 1 mld stoc mancare api transform cat mai multi tarani in armata,trec lvl-uri si cand ajung ~ la zero cu mancarea ii transform din nou in tarani. si o iau de la capat...
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dorazdu



Joined: 17 May 2005
Posts: 193
Location: Bucuresti

PostPosted: Mon Mar 06, 2006 1:21 pm    Post subject: Reply with quote

bashar wrote:

stormy day=>Archers cannot aim properly because of the wind(-50% offence and defence of all archers)
hot day=>Heavy armored soldiers can\'t even breathe in their tank armor
(pikeman, Two handed swordman, champion, knight cannot fight well because of the heat)


de fapt situatia {atac vs defensiva } io o vad invers.
Avand in vedere ca arcasii pot trage fara a fi loviti {ma refer la sabie } le da un avantaj in atac nu in aparare, iar infanteria avand armuri, coifuri, alea...alea, ar trebui sa aiba avantaj in defensiva.

Si intr-adevar daca e vreme calda atunci inf pierde din bonusul de apare {mai lasa baietii acasa din armuri }iar pe vreme rea arcasii din bonusul de atac {le intra vantul in ochi Laughing }
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stanley13ro



Joined: 12 Feb 2006
Posts: 42

PostPosted: Mon Mar 06, 2006 7:00 pm    Post subject: Reply with quote

Quote:
iar vremea sa se schimbe la fiecare 10 minute si sa fie diferita pt fiecare jucator in parte
...e buna ideea sa se schimbe la 10 min dar sa fie diferita pt fiecare in parte...ma gandesc ca atunci cand ataci sa intervina bonusurile de la jucatorul pe care il ataci si sa afli cum e vremea la el trimitand spy (e cam exagerat?)... Si da!am ceva cu spionii! Wink iar cand esti atacat sa intervina bonusurile de vreme de la tine... stiu si eu ceva de genul asta
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bashar
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Joined: 18 Feb 2005
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Location: Bucharest

PostPosted: Mon Mar 06, 2006 7:42 pm    Post subject: Reply with quote

cum este acum vremea este aceiasi pt toata lumea si cand se schimba se schimba la toti

dar imi place ideea asta cu vreme pt fiecare ca doar fiecare are regatul lui

sa vad ce iese
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stanley13ro



Joined: 12 Feb 2006
Posts: 42

PostPosted: Mon Mar 06, 2006 7:49 pm    Post subject: Reply with quote

si daca tot esti aci... cred ca e un bug de cand cu vremea asta... ma atacat pe unu cu 0(zero) soldati si 0 defense si am pierdut vreo 30 si ceva de soldati...
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bashar
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PostPosted: Mon Mar 06, 2006 7:49 pm    Post subject: Reply with quote

e lupta refacuta o sa revin la formula initiala pt pierderi
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bashar
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Location: Bucharest

PostPosted: Mon Mar 13, 2006 1:41 am    Post subject: Reply with quote

am schimbat putin sansele sa se schimbe vremea

am adaugat windy day,

cold, blizzard(numai iarna)


vremea pana la urma va ramane la fel pentru toata lumea.
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Mon Mar 13, 2006 2:51 am    Post subject: Reply with quote

si statisticile la offence si defence vor arata si atacul, defence-ul, vremea, zi sau noapte
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myrcy



Joined: 01 Jun 2006
Posts: 2

PostPosted: Sun Jul 23, 2006 9:57 pm    Post subject: Reply with quote

Am cautat pe forum durata sezoanelor, anilor si nu am gasit nicaieri. Poate cineva sa ma lamureasca va rog.
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bashar
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PostPosted: Mon Jul 24, 2006 9:20 am    Post subject: Reply with quote

4 zile din joc = o zi reala
1 an joc=12 luni joc=48 saptamani = 48*7 zile joc
in concluzie 4 ani din joc fac cat un an in viata reala

primul anotimp este primavara si incepe cu luna 1 si se termina in luna 3
apoi vara(month 4 - month 6)
toamna (month 7 - month 9)
iarna (month 10 - month 12)

Lungimea zilei si noptii variaza in functie de anotimp astfel ca vara zilele mai lungi, iarna mai scurte

durata zi noapte in functie de anotimp:
winter: 7:00-17:00 (10h day - 14h night)
spring: 7:00-19:00 (12h day - 12h night)
summer: 6:00-20:00 (14h day - 10h night)
autumn: 6:00-18:00(12h day - 12h night)
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myrcy



Joined: 01 Jun 2006
Posts: 2

PostPosted: Mon Jul 24, 2006 7:58 pm    Post subject: Reply with quote

mersi mult pentru raspuns
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