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Ce sa faci cu healthul..

 
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Informati-ma s pe mine ...merge Necromancer/shaman/doctor.. ca eu chiar nu mai stiu??
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hacktor



Joined: 27 Nov 2005
Posts: 7
Location: Bucharest

PostPosted: Mon Nov 28, 2005 11:12 pm    Post subject: Ce sa faci cu healthul.. Reply with quote

poti de exempl cum ai spus si tu ..health sa actioneze asupra population growth factor ..sa ti explic... daca ai 100 population / turn si ai health peste 75% (sau 50 % cum vrei)..... ai avea un bonus de(sa zicem k ai health 80%) 80-75 = 5% la factorul de populatie si ai avea 105 pop /turn ....si daca ai mai putin ...sa zicem 60% o sa scada factorul cu .. cat % inseamna 60% din 75... iartama dar la ora asta chiar nu pot sa mai calculez nimik Wink ..fink... dak ma gandesc.. varianta cu health mic ai o sansa oarecare de plague care oricum nu se intampla,,,, e cam simplista ....asa in varianta care o propun ar conta orice 3% health ...nu?? ca de fapt asa e ...mai curat castelu ...mai multe femei vor naste copii care sa nu moara.... Smile dak te ajuta la ceva ... glad 2 be usefull. ..dak n--ai inteles ce am vrut sa zic ...(ma exprim aiurea stiu ...da cred k ai prins ideea... mai ask me si o sa ti spun)
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Wed Nov 30, 2005 4:42 pm    Post subject: Reply with quote

inteles ce ai vrut sa zici

dar daca actioneaza doar ca un growth factor atunci nu mai e nimic interesant pentru ca ai si research-ul si skill la erou care actioneaza asupra growth factorului

tot varianta sa vina plague peste tine si sa iti moara pe acolo oameni pare mai interesanta si mai dura
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dorazdu



Joined: 17 May 2005
Posts: 193
Location: Bucuresti

PostPosted: Mon Dec 19, 2005 11:50 am    Post subject: Reply with quote

mai io am zero muncitori angajati la sanatate si 10% health.
Stiu de unde este acel 10[research], dar normal ar fi sa fie tot 0, si sa actioneze doar daca am macar 1 "medic".

iar acolo unde anunti ca incepe sa actioneze sanatatea [forum], ar trebui sa descrii putin si cum si unde va actiona.
Io unul sunt putin nelamurit ... Embarassed ... Crying or Very sad
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turboshadow



Joined: 10 Feb 2005
Posts: 55
Location: I am the Shadow beneath you! I will allways follow you!

PostPosted: Mon Dec 19, 2005 12:38 pm    Post subject: Reply with quote

eu is full cu muncitori la health si imi arata tot 26% la fel cum era cand a fost introdus prima data....
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lordadrian



Joined: 20 Oct 2004
Posts: 104
Location: Bucuresti

PostPosted: Mon Dec 19, 2005 3:41 pm    Post subject: Reply with quote

only one problem with healt
too many workers needed
i mean 10 workers per aqueduct? it is crazy
or bath?
i say just put half at all ....
aqueduct-5, bath 5 , barber 2, etc?
and holes for what? for dead people?
i agree with healt but not that much population
i have a 39445 pop and i have to put 2792 on healt for maximum and i think is enourmos
good ideea with religion, maybe we can make some festivals or sacrifices to please our gods...
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lordadrian



Joined: 20 Oct 2004
Posts: 104
Location: Bucuresti

PostPosted: Mon Dec 19, 2005 3:43 pm    Post subject: Reply with quote

oh and less hospitals needed...28 are too many....much too many
maybe 7... i mean there aren't 28 hospitals in bucharest...( 2 million pop)
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turboshadow



Joined: 10 Feb 2005
Posts: 55
Location: I am the Shadow beneath you! I will allways follow you!

PostPosted: Mon Dec 19, 2005 7:11 pm    Post subject: Reply with quote

Do you know why there are so many hospitals and so many workers needed to maintain health buildings. The reason is that our population is so dirty that they have a lot of diseases and they need to take baths real often and their beard grows in one day like ours in a week Smile)). But I do agree that there are to many people needed for health
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Tue Dec 20, 2005 2:26 am    Post subject: Reply with quote

ok now about health

i recomputed everything

I will give you an example

You have 1000 population

to have efficency 100% you need:

2 Aqueducts = 16 workers
2 Bath = 10 workers
2 Barbers' = 8 workers
4 fountains = 8 workers
2 holes = 8 workers
1 hospital = 50 workers

so you need 100 workers for every 1000 population to work in health department

things are more complex than that
suppose you have 10 houses=1000 population and you have House Research(+15%)
Means you will have 1150 population
Those +150 people won't have access to health so you will have a lower health
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bashar
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Joined: 18 Feb 2005
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Location: Bucharest

PostPosted: Tue Dec 20, 2005 2:48 am    Post subject: Reply with quote

this apply to extra houses too

Example:

you have 100 extra houses = 10.000 population
only 75% will be covered by health = 2500 will live in misery

and with House research is same as above post


probably i will raise that 75% to something like 90%.


PS. Health research adds 30%
(if you have 0 workers you will still have 30% health if you have Expert Health Research)
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dorazdu



Joined: 17 May 2005
Posts: 193
Location: Bucuresti

PostPosted: Tue Dec 20, 2005 8:55 am    Post subject: Reply with quote

bashar wrote:

PS. Health research adds 30%
(if you have 0 workers you will still have 30% health if you have Expert Health Research)


pai tocmai asta zic io ca-i problema ,e putin anormal ca sa am 30% fara nici un medic si altul fara reserch sa bage la greu muncitori pt a ajunge acolo...

Daca am inteles io bine, vrei sa spui ca nevoile de sanatate sunt calculate la numarul de tarani ce pot trai in case si nu in extra-case, iar research de case accentueaza problema => ai o mare problema.

Nu am inteles exact cum iti afecteaza populatia si armata, dar e putin anapoda daca stau si ma gandesc ca sunt jucatori au marea majoritate a armatei formata din mercenari.

cred ca problema ar fi mai simpla daca ai calcula o populatie totala in care sa intre populatia suportata de case[incluse extracase si reserch], spioni, mercanari {mai exact tot ce misca in tara aluia} iar nevoile de sanatate sa le calculezi la acea valoare ...
Iar research de sanatate ar fi mai atractiv {cel putin pentru mine Cool }daca ar fi
val_sanatate*(1+research+bonus_erou){desi io nu mi-am dat seama ce si cum Embarassed actioneaza bonus_erou }.
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dorazdu



Joined: 17 May 2005
Posts: 193
Location: Bucuresti

PostPosted: Tue Dec 20, 2005 9:02 am    Post subject: Reply with quote

Am gasit un post si .......ma intreb ce faci in situatia in care eu am 100% sanatate {nu e pericol de epidemii} si toata armata e formata din mercenari... Exclamation Question Exclamation
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Tue Dec 20, 2005 11:51 am    Post subject: Reply with quote

pai cam asta si fac

populatia suportata de health este:

(nr_maxim_de_case+extra_houses*0.75)*100


Despre Health research

- o sa il modific sa se aplice bonusul doar la ce ai
- si o sa fie 5%-10%-15%

Despre plague

- vor pleca si mercenarii
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Tue Dec 20, 2005 1:25 pm    Post subject: Reply with quote

nu stiu cum e mai bine

mercenarii si spionii sa fie si ei inclusi la calcularea health-ului sau nu ?

cum este acum nu sunt inclusi .
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Tue Dec 20, 2005 11:32 pm    Post subject: Reply with quote

dorazdu wrote:


cred ca problema ar fi mai simpla daca ai calcula o populatie totala in care sa intre populatia suportata de case[incluse extracase si reserch], spioni, mercanari {mai exact tot ce misca in tara aluia} iar nevoile de sanatate sa le calculezi la acea valoare ...


ok i recomputed the formulas

And it's exactly like dorazdu sugested

the only modification is that for mercenary the ratio is 20 workers at 1000 mercenaries
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