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Extra- quarry and woodcutters
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j0hn_c3na
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PostPosted: Tue Jan 22, 2013 10:46 pm    Post subject: Reply with quote

inamicul wrote:
if so that will become a 100% live market


It's not a market because prices will not be floating depending on demand / supply.

It will be more of a way to balance the excessive outage of materials.
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bashar
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PostPosted: Wed Jan 23, 2013 9:09 am    Post subject: Reply with quote

semi live market. Price will fluctuate depending on how much available resources are in the market.
I will do this only for wood, stone and food first.
Market will have a maximum storage of 1M stone.
If someone sells stone, it will go to that storage and price will fall. If this limit is achieved a player can still sell his surplus but his stone will be lost.
When you buy , it will be subtracted from the market storage. If the storage is low or empty the prices will be high and the player cannot buy anymore.
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bashar
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PostPosted: Wed Jan 23, 2013 9:15 am    Post subject: Reply with quote

weapons are a bit more complicated because of the feature when you buy armies to auto compare your prices and take the best decision. But eventually weapons will be the same in the market, but with a much lower storage space.
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j0hn_c3na
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PostPosted: Thu Jan 24, 2013 10:03 pm    Post subject: Reply with quote

Bad idea for now, check your PMs.
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bashar
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PostPosted: Tue Jan 29, 2013 11:27 am    Post subject: Reply with quote

Implemented just for wood, stone and food.
Also selling of wood, stone and food take transactions.
1000 wood = 1 transaction
1000 stone = 1 transaction
1M food = 1 transaction
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inamicul



Joined: 16 Apr 2005
Posts: 146

PostPosted: Wed Jan 30, 2013 2:43 am    Post subject: Reply with quote

bashar wrote:
Implemented just for wood, stone and food.
Also selling of wood, stone and food take transactions.
1000 wood = 1 transaction
1000 stone = 1 transaction
1M food = 1 transaction


Ouch, I didn`t use not even half of my sales and already used 400 transactions.
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