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changes in the game
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Sun Jan 17, 2010 8:13 pm    Post subject: Reply with quote

New Research

Learning Research
- each level gives +1% to research points per turn
- maximum spy difficulty
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Tue Feb 09, 2010 2:06 pm    Post subject: Reply with quote

Base offense and defense for tier 1 and 2 units changed.
So archer, spearman and swordman have their offense and defense tripled and Longbowman, Skirmisher, Two Handed SwordMan have their offense and defense doubled.

Exp and gold formula changed a little. Attacking players higher level than you is much more rewarding then attacking players lower level.

War Casualties revised. You should expect much more victims from wars.
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bashar
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Location: Bucharest

PostPosted: Wed Feb 10, 2010 3:29 pm    Post subject: Reply with quote

- Swordman and SpearMan no longer need shields to recruit.
- Pikeman and Champion now require shields to recruit
- Spearman only requires Leather Armor instead of Quilted Armor
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bashar
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Posts: 1442
Location: Bucharest

PostPosted: Tue Mar 30, 2010 11:31 am    Post subject: Reply with quote

Research
- added Most Advanced Nation Top on the rankings page(it is based on the amount of research points a player's researches worth)
- added some research details on the bottom of the research page and in personal rankings(research section)
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bashar
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Location: Bucharest

PostPosted: Fri May 14, 2010 2:04 pm    Post subject: Reply with quote

Duke title is ON
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Fri Jun 04, 2010 3:15 pm    Post subject: Reply with quote

Added Supporters Page - Click on it to see who you recruited in this game and what money they generate for you.
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Fri Aug 19, 2011 10:42 am    Post subject: Reply with quote

Recruiting Army got harder.
You cannot hire soldiers at your will any longer.

You need Training Points to raise an army.
Each soldier cost an amount of training points.
You get Training Points by building Training Camps and War Schools.

Training Camps - They are limited by your hero level.(2 per level)
War Schools - Unlimited but they function like extra houses, each one costs more than the previous one.

2 new researches:
Training Grounds Research - increases maximum training points limit.
Training Techniques - increases training points per turn.
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Thu Jun 07, 2012 3:47 pm    Post subject: Reply with quote

Monsters
- fixed the way Monster Slayer gives bonus to attack power. The bonus was a random number up to the level of the research, but now it's a fix number. As a consequence Monster Scouting is more accurate.

Health
- added on the Health page a summary of the bonuses influencing health.
- recruiting health staff auto rounds to the maximum of available jobs when trying to recruit more.
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Sat Jan 05, 2013 12:25 am    Post subject: Reply with quote

Religion
Because prices of festivals were absurdly low:

- Increased price of festivals and the price now depends on level
- Sacrifices are now less efficient


Very Poor, Poor .... Monstrously Rich statuses suffered an update.
0-1M - Very Poor
1M - 5M - Poor
5M - 15M - Decent
15M-50M - Rich
50M-100M - Very Rich
100M+ - Monstrously Rich
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Mon Jan 21, 2013 11:48 am    Post subject: Reply with quote

Raw Materials
- You have to buid Warehouses and Extra Warehouses to store your stone and wood.
- Warehouses are limited by your hero level
- Extra Warehouses are limited by your money
- Extra Houses have a fixed price for stone and wood
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