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bashar
Forum Admin


Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Fri Apr 03, 2009 4:21 pm    Post subject: Reply with quote

maybe we can remove the level restriction to not force people to advance if they don't want to.
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maxilonia



Joined: 14 Feb 2007
Posts: 31
Location: singapore

PostPosted: Sat Apr 04, 2009 3:35 pm    Post subject: Reply with quote

yay Razz
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j0hn_c3na
Forum Admin


Joined: 19 Jun 2005
Posts: 384
Location: Portugal

PostPosted: Sun Apr 05, 2009 12:17 pm    Post subject: Reply with quote

bashar wrote:
maybe we can remove the level restriction to not force people to advance if they don't want to.


Remove the level restriction to not force people to advance? Confused

I think I'm not understanding what you're meaning with this...

Didn't you contradict yourself?

Isn't the level restriction implemented already to not force people to advance?
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bashar
Forum Admin


Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Mon Apr 06, 2009 12:22 am    Post subject: Reply with quote

i mean to obtain a title the minimum level to not be set very high so that a level 35 player to have a shot at becoming a Count for example.

I am not saying to remove level restriction completely but just to be decent low and other objectives to be very high so that are much harder to obtain if you are low level.

For example let say the minimum level for Count to be level 35.
But to become a Count you will need 15 researches of level 50.
Automatically for a level 35 it will be very hard to have a level 50 research but not impossible.
In this way you don't force directly that player to be high level if he don't want to.
This is what i wanted to say.

I thought about this subject this weekend and its a pity i didn't thought about titles from the start of game. Now is impossible to add objectives like 20 consecutive wins and so on because of high level players for whom some tasks are way harder then at low level.

I decided to start this title promotion one step at a time.
First i will release knight title with some objectives and then think on the next title.

All titles may be bought using gold for those insanely rich and corrupt. But the price will be insanely so that hopefully no one will ever afford to.
This will help high level players to buy some low level titles that are hard to obtain otherwise. For example what i said above with those 20 consecutive wins. Knight title is deserved by all high level players because probably they have already accomplished all objectives but i didn't kept track of those things.
Other titles from third title and up the buying price will be monstrously high but not impossible amount and i hope no one will ever buy the title and prefer to accomplish the objectives instead.

This is my vision about titles. what remains now is to start with knight title, set some objectives like j0hn_c3na said set a price and we will see how it goes.


Last edited by bashar on Wed Apr 08, 2009 9:07 am; edited 1 time in total
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j0hn_c3na
Forum Admin


Joined: 19 Jun 2005
Posts: 384
Location: Portugal

PostPosted: Tue Apr 07, 2009 10:36 am    Post subject: Reply with quote

Ah, I get it.

So, something like this:

j0hn_c3na wrote:
4) A mix of 1, 2 and 3

Example:
50 days + 15 mil Overall Stats + Level 30 - First Title
100 days + 30 mil Overall Stats + Level 50 - Second Title
200 days + 60 mil Overall Stats + Level 70 - Third Title
365 days (1 year) + 120 mil Overall Stats + Level 80 - Fourth Title
1 year and 150 days + 240 mil Overall Stats + Level 90 - Fifth Title
2 years + 400 mil Overall Stats + Level 95 - Sixth Title


Example 1 - But with lower values on levels objective
OR
Example 2 - Without the level restriction, just a mix of 1 and 2 then.

Example 1:
50 days + 15 mil Overall Stats + Level 5 - First Title
100 days + 30 mil Overall Stats + Level 10 - Second Title
200 days + 60 mil Overall Stats + Level 20 - Third Title
365 days (1 year) + 120 mil Overall Stats + Level 30 - Fourth Title
1 year and 150 days + 240 mil Overall Stats + Level 40 - Fifth Title
2 years + 400 mil Overall Stats + Level 50 - Sixth Title

Example 2:
50 days + 15 mil Overall Stats - First Title
100 days + 30 mil Overall Stats - Second Title
200 days + 60 mil Overall Stats - Third Title
365 days (1 year) + 120 mil Overall Stats - Fourth Title
1 year and 150 days + 240 mil Overall Stat - Fifth Title
2 years + 400 mil Overall Stats - Sixth Title

You can add anything more you want to this but I believe that at least the Overall Stats requirement should be implemented as an objective.



(Hey! I posted that objectives should be set to gain titles! maxilonia just wants my fame for having good ideas Razz )
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bashar
Forum Admin


Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Wed Apr 08, 2009 9:08 am    Post subject: Reply with quote

j0hn_c3na wrote:

(Hey! I posted that objectives should be set to gain titles! maxilonia just wants my fame for having good ideas Razz )


Smile)))))))))
edited my mistake

I will start a new topic with just the knight title to discuss the requirements of this title.
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sith lord alvarez



Joined: 19 Feb 2009
Posts: 77

PostPosted: Wed Apr 08, 2009 3:31 pm    Post subject: Reply with quote

What about the rest?
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bashar
Forum Admin


Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Wed Apr 08, 2009 10:06 pm    Post subject: Reply with quote

we talk about the rest too
I wanted to start with the first one and add this to the game and then talk for the next one
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lorelei
Developer


Joined: 02 Mar 2005
Posts: 29

PostPosted: Wed Apr 22, 2009 1:19 pm    Post subject: Reply with quote

i think the day-stats-levels-population formula is the best so far. not sure about land yet, and the figures, but looks good and worthwhile to give it a beta run
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duda



Joined: 21 Apr 2008
Posts: 14

PostPosted: Wed May 06, 2009 11:43 pm    Post subject: monster compromise Reply with quote

I too would like more monster attacks made available. I see your point on the skill points being to much. How about at whatever level it is that you start getting 2 pts per monster (I forget what level that kicks in at) give 1 point per monster but raise the attack limit to 7 or 8. That would give more risk/reward, and will give a more diverse set of skill points among the players based on there success or failures than the current 3 monster 2 point system.
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j0hn_c3na
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Joined: 19 Jun 2005
Posts: 384
Location: Portugal

PostPosted: Thu May 07, 2009 11:01 am    Post subject: Reply with quote

duda, changes to the current monster / points reward system are very unlikely to occur because that would penalize all the players who are of a higher level.
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