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City Walls

 
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vorlin



Joined: 26 Apr 2008
Posts: 5

PostPosted: Tue Apr 29, 2008 8:26 am    Post subject: City Walls Reply with quote

How about city walls that have health status and defense score:
-They could be damaged during unsucessfull attack
-Opened or sabotaged by spys
-Repaired and maintained by specialists
-Troops could be assigned to them perpamently or per tick (special training) and recieve higher defense scores

The first two ideas seem the easiest.
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bashar
Forum Admin


Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Tue Apr 29, 2008 10:21 am    Post subject: Reply with quote

i like this, all of them
Smile i will add them to my list of to do things
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dorazdu



Joined: 17 May 2005
Posts: 193
Location: Bucuresti

PostPosted: Tue May 13, 2008 9:14 am    Post subject: Reply with quote

The Ideea it is very good, but i think it is complicated:
1. If you put soldeiers in towers(or something like this), you will have a part of army with an extrabonus, the wall give bonus to all your army;
2. Can be the towers demolish by an succesfull attack?
3. You don`t have troups (catapults) who can damage wall;
4. how can a spy damage a wall?(you don`t have explosive) Twisted Evil
5. the repairs will be instant or per turn (the case when the wall it was damaged after an attack)?
6. how much will cost the repairs? since you can buy for the market all the row materials you will reduce everything to the gold (bank depos).
7. since you want to damage wall, you must think to put some upg or research who can improve durability, probably a research of "Wall Level" who can improve the base value or limit wall lvl.

So, i will stop, but if you decide to implement this it is better to think twice.
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