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dj_maryus
Joined: 16 Apr 2005 Posts: 189 Location: Buzau
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Posted: Sun Jul 15, 2007 9:32 am Post subject: levels and exp/turn |
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The bigest problem in the game in this moment is that is compleetly booring , and this is caused by the fact that the players on the first pozitions (as level) can't be caught.
All the problems started in the day exp / turn was brought in the game !
Until that day was very interesting - evrybody on the first pozitions had army - and it wasn't so easy to evolve ... because you needed a very good military force for this . There were allways changes in the pozitions, and for new players wasn't so hard to go up on first places. Also , it was fun , because for the players on the first pozitions was harder to evolve on exp , then the others ( because of the number of players in range )
You will say that, even now, there are players with army , BUT , even if they don't have a good military force , they can easily make experience on the players without army .
When exp / turn was brought in the game , evrybody on the first pozitions renounced in having army , because it was much more advantagios to wait exp to come by itself Evrithing becamed more static, it was allmost imposible to catch the players on first pozitions .. etc
And then the booring part begun . A player on first pozitions made more exp from not dooing enything , then a player that had army ...
We have to admit that is not fun , players on first pozitions are allmost imposible to be caught , and no offence, but they keap there pozitions but not dooing nothing ..
Last game it was even worst , players on the first pozitions were inactive, but imposible to be caught !
For all this reazons, i belive that exp / turn should just be tooked off, so the fun part can begin again . I know that bashar said some time ago that exp / turn was brought for those who want to pe "peacefull' , but onestly speaking , i think it is absurd , and i don't have any regrets if i attack somebody I hope that will be something tooked in consideration , because no matter how many changes will be made , this is by far the reazon for the fact that the game is so "static" |
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sickness
Joined: 02 Nov 2006 Posts: 139
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Posted: Sun Jul 15, 2007 9:48 am Post subject: |
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Dude i am bored ... maybe i will quit now ... maybe i will quit tomorrow ... the game is just no attraction anymore ... so you are right ... no even ennarion who is level 47 like me can't catch me because it think he is well under 150k xp below me ... |
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dj_maryus
Joined: 16 Apr 2005 Posts: 189 Location: Buzau
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Posted: Sun Jul 15, 2007 10:50 am Post subject: |
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i know, and i am shure that this is the main problem, because i played this game a long time before , and i am shure about what i am saiyng.
Last game, it tooked me max 2 months to get on pozition 4 ( when the old exp formula was ) , and after that . when exp / turn was introduced , it tooked me like 9 months maiby to get from pozition 4 to 1 !
And the players in front of me weren't even active ... at all
You are boored now ...Last game was even worst
Last game at the end , me - at level 63 , i had 6-7 players in range. Between me and the player on place 7, maiby were 10.000.000 - 12.000.000 exp difference!!!
I hope bashar will enter soon the forum and will understand what i am saiyng , because no matter what other changes he will make in the game, this is the main problem. |
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snootzy
Joined: 04 Jun 2005 Posts: 95 Location: Cluj-Napoca
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Posted: Sun Jul 15, 2007 1:59 pm Post subject: |
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io crek bashar e in concediu ..... da si cand vine de nu face ceva cu jocu jur ca ma las .. cum am spus ... ajut si cu idei ... ajut si la grafica daca vrea numa sa faca ceva ! ..... ced ca e in interesul tuturor |
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nightwolf
Joined: 24 May 2005 Posts: 146
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Posted: Fri Aug 03, 2007 10:59 pm Post subject: |
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experienta pe turn era o idee pentru cei care nu vroiau sa joace ofensiv (sau nu aveau timp sa stea toata ziua cu ochii in monitor si sa pandeasca schimbarea turei). Ideea de baza era ca experienta aia sa nu depaseasca experienta castigata in atacuri sau defence, dar totusi sa fie la un nivel cat de cat apropiat, tocmai ca sa nu apara diferente prea mari intre jucatori; cu putine retusuri, jocul ar putea deveni din nou la fel de animat ca si inainte, pastrand totodata si experienta aia pe turn (e norma sa faci experienta si daca nu esti militar convins, ci muncitor sau cercetator )
pentru bashar: partea cu experienta ar putea fi un pic modificata, ceva de genul: experienta_totala=experienta_armata+experienta_agricultura+experienta_cercetare
(din cate tin eu minte parca s-a mai discutat odata pe tema asta, dar discutiile s-au oprit); in procente, sa zicem ceva de genul: 60%+10%+30%;
si inca ceva: sa treci si nivelul daca acumulezi experienta, nu sa trebuiasca un atac |
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dj_maryus
Joined: 16 Apr 2005 Posts: 189 Location: Buzau
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Posted: Sat Aug 04, 2007 7:55 am Post subject: |
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nightwolf, iti amintesc ca inainte jocu era animat fiindca toti aveau armata pe primele locuri, si trebuia sa ai o putere militara destul de mare pentru a se face diferenta
daca pastrezi exp / turn ( chiar in conditiile in care da mai putin asa cum zici ) ar fi useri care o sa o foloseasca in continuare, deci cu armata 0 ; iar cei cu armata ar avea pe cine sa faca exp pomana ... si tot nu s-ar evolua din pct de vedere al spectacolului.
Quote: | (e norma sa faci experienta si daca nu esti militar convins, ci muncitor sau cercetator
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Tot ziceti tot ca ar trebui sa faca exp si cei care nu au armata , cei care vor sa fie pasnici ... Comparand cu viata reala , Romania dc ramanea pasnica pe vremea dacilor , nu cred ca ne mai aflam azi aici
Nightwolf, sa fim seriosi, exp / turn ii ajuta pe cei inactivi. Tii minte din jocu anteriori cand noi eram pe la level 60 si stateam o luna jumate ca sa vina exp pt levelul urmator . Nu mi se pare foarte normal lucrul acesta .
Nu e normal ca unu care sta degeaba sa faca exp cat unu care munceste pt asta , mai ales ca jocu fara armata are si alte beneficii ( food ; gold )
Parerea mea e ca trebuie scoasa , sau scazuta destul de mult incat fie mult mai putin avantajos decat sa ai armata .
Asta e cam problema principala in joc , si cred ca ar trebui gasita o solutie ... |
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nightwolf
Joined: 24 May 2005 Posts: 146
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Posted: Sun Aug 05, 2007 2:48 am Post subject: |
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dj_maryus wrote: | ... sa fie mult mai putin avantajos decat sa ai armata ... |
Cam asa a fost ideea.
dj_maryus wrote: | Romania dc ramanea pasnica pe vremea dacilor , nu cred ca ne mai aflam azi aici |
Asa e. Eram mult mai departe
Nu stiu cat de mult ai jucat inainte, dar iti spun eu cum a fost cand am jucat eu: la un moment dat, strategia era ceva de genul sa scoti muncitorii de pe "tarla" ca sa nu mai produca nimic, astfel incat sa nu te mai atace nimeni; se ataca si pentru 100.000gp si nu prea erau nivele din astea (50 cum e acum, sau 60 ca in jocul trecut). Se urca mult mai greu, iar de animat ... in ~5 sec. trebuia sa dai toate atacurile pe care le aveai de dat, pentru ca altfel nu luai nimic, iar pe urma stateai pur si simplu 29' si 55" . Aaa: si era fun cand stateai la panda sa prinzi pe cate unu' cu bani .
Eu zic ca de cand cu experienta pe turn, research,health, food si religion, jocul e mult mai animat (daca nu ma credeti, cititi posturile de anul trecut, in perioada in care nu era exp/turn).
Ceea ce trebuie retusat, este partea cu experienta pe care o faci stand: adica trebuie gasita o formula, astfel incat experienta asta sa nu depaseasca experienta pe care o faci din atacuri (eventual, adunata in 48 de turnuri, sa fie maxim 75% din experienta pe care o poti face atacand pe toti cei din zona ta). Iar nivelul sa il poti trece, chiar daca nu ataci. |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sun Aug 26, 2007 7:35 pm Post subject: |
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acum armata nu mai afecteaza deloc exp per turn.
o sa mai calculez si o sa mai modific formula. |
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dorazdu
Joined: 17 May 2005 Posts: 193 Location: Bucuresti
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Posted: Mon Aug 27, 2007 8:39 am Post subject: |
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pai cel mai bine e sa fie separate.
Exp din lupta care ridica eroul, iar restul separat .... sa-ti ofere ceva avantaje cand atingi anumite praguri ... _________________ n
=> ?
(k!)
k=0 |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Mon Aug 27, 2007 11:44 pm Post subject: |
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da
stiu ideea ta cu cultura |
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dorazdu
Joined: 17 May 2005 Posts: 193 Location: Bucuresti
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Posted: Tue Aug 28, 2007 8:43 am Post subject: |
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banuiesc ...
Insa ma gandeam la ceva mai simplu ...
Sa le aduni separat si de exemplu sa le folosesc la cercetare.
Am 100.000 puncte atunci fac o cercetare instant.
Daca vrei un fel de resursa universala. _________________ n
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(k!)
k=0 |
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maxilonia
Joined: 14 Feb 2007 Posts: 31 Location: singapore
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Posted: Wed Mar 04, 2009 5:09 pm Post subject: |
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english ...please...
BTW i agree with dj_maryus, but the real problem is i don find leveling up soo high that interesting and the exp/turn is irritating. And stick to levels where there are more people online. |
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sith lord alvarez
Joined: 19 Feb 2009 Posts: 77
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Posted: Thu Mar 05, 2009 5:05 pm Post subject: |
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more people online? I've seen like 3 people online (at different times and in different levels) in the entire time i've played. |
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maxilonia
Joined: 14 Feb 2007 Posts: 31 Location: singapore
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Posted: Sat Mar 07, 2009 4:23 pm Post subject: |
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i didnt expect most of them to be online everyday, but at least they keep frequent checks... |
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sith lord alvarez
Joined: 19 Feb 2009 Posts: 77
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Posted: Sat Mar 07, 2009 4:26 pm Post subject: |
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not as many as one would hope. |
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