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Informati-ma s pe mine ...merge Necromancer/shaman/doctor.. ca eu chiar nu mai stiu?? |
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hacktor
Joined: 27 Nov 2005 Posts: 7 Location: Bucharest
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Posted: Mon Nov 28, 2005 11:12 pm Post subject: Ce sa faci cu healthul.. |
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poti de exempl cum ai spus si tu ..health sa actioneze asupra population growth factor ..sa ti explic... daca ai 100 population / turn si ai health peste 75% (sau 50 % cum vrei)..... ai avea un bonus de(sa zicem k ai health 80%) 80-75 = 5% la factorul de populatie si ai avea 105 pop /turn ....si daca ai mai putin ...sa zicem 60% o sa scada factorul cu .. cat % inseamna 60% din 75... iartama dar la ora asta chiar nu pot sa mai calculez nimik ..fink... dak ma gandesc.. varianta cu health mic ai o sansa oarecare de plague care oricum nu se intampla,,,, e cam simplista ....asa in varianta care o propun ar conta orice 3% health ...nu?? ca de fapt asa e ...mai curat castelu ...mai multe femei vor naste copii care sa nu moara.... dak te ajuta la ceva ... glad 2 be usefull. ..dak n--ai inteles ce am vrut sa zic ...(ma exprim aiurea stiu ...da cred k ai prins ideea... mai ask me si o sa ti spun) |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Wed Nov 30, 2005 4:42 pm Post subject: |
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inteles ce ai vrut sa zici
dar daca actioneaza doar ca un growth factor atunci nu mai e nimic interesant pentru ca ai si research-ul si skill la erou care actioneaza asupra growth factorului
tot varianta sa vina plague peste tine si sa iti moara pe acolo oameni pare mai interesanta si mai dura |
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dorazdu
Joined: 17 May 2005 Posts: 193 Location: Bucuresti
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Posted: Mon Dec 19, 2005 11:50 am Post subject: |
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mai io am zero muncitori angajati la sanatate si 10% health.
Stiu de unde este acel 10[research], dar normal ar fi sa fie tot 0, si sa actioneze doar daca am macar 1 "medic".
iar acolo unde anunti ca incepe sa actioneze sanatatea [forum], ar trebui sa descrii putin si cum si unde va actiona.
Io unul sunt putin nelamurit ... ...  _________________ n
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(k!)
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turboshadow
Joined: 10 Feb 2005 Posts: 55 Location: I am the Shadow beneath you! I will allways follow you!
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Posted: Mon Dec 19, 2005 12:38 pm Post subject: |
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eu is full cu muncitori la health si imi arata tot 26% la fel cum era cand a fost introdus prima data.... _________________ From beyond the grave I shall watch you my little minions!!!!! Muahahahahah!!!!!
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lordadrian
Joined: 20 Oct 2004 Posts: 104 Location: Bucuresti
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Posted: Mon Dec 19, 2005 3:41 pm Post subject: |
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only one problem with healt
too many workers needed
i mean 10 workers per aqueduct? it is crazy
or bath?
i say just put half at all ....
aqueduct-5, bath 5 , barber 2, etc?
and holes for what? for dead people?
i agree with healt but not that much population
i have a 39445 pop and i have to put 2792 on healt for maximum and i think is enourmos
good ideea with religion, maybe we can make some festivals or sacrifices to please our gods... |
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lordadrian
Joined: 20 Oct 2004 Posts: 104 Location: Bucuresti
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Posted: Mon Dec 19, 2005 3:43 pm Post subject: |
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oh and less hospitals needed...28 are too many....much too many
maybe 7... i mean there aren't 28 hospitals in bucharest...( 2 million pop) |
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turboshadow
Joined: 10 Feb 2005 Posts: 55 Location: I am the Shadow beneath you! I will allways follow you!
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Posted: Mon Dec 19, 2005 7:11 pm Post subject: |
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Do you know why there are so many hospitals and so many workers needed to maintain health buildings. The reason is that our population is so dirty that they have a lot of diseases and they need to take baths real often and their beard grows in one day like ours in a week )). But I do agree that there are to many people needed for health _________________ From beyond the grave I shall watch you my little minions!!!!! Muahahahahah!!!!!
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue Dec 20, 2005 2:26 am Post subject: |
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ok now about health
i recomputed everything
I will give you an example
You have 1000 population
to have efficency 100% you need:
2 Aqueducts = 16 workers
2 Bath = 10 workers
2 Barbers' = 8 workers
4 fountains = 8 workers
2 holes = 8 workers
1 hospital = 50 workers
so you need 100 workers for every 1000 population to work in health department
things are more complex than that
suppose you have 10 houses=1000 population and you have House Research(+15%)
Means you will have 1150 population
Those +150 people won't have access to health so you will have a lower health |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue Dec 20, 2005 2:48 am Post subject: |
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this apply to extra houses too
Example:
you have 100 extra houses = 10.000 population
only 75% will be covered by health = 2500 will live in misery
and with House research is same as above post
probably i will raise that 75% to something like 90%.
PS. Health research adds 30%
(if you have 0 workers you will still have 30% health if you have Expert Health Research) |
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dorazdu
Joined: 17 May 2005 Posts: 193 Location: Bucuresti
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Posted: Tue Dec 20, 2005 8:55 am Post subject: |
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bashar wrote: |
PS. Health research adds 30%
(if you have 0 workers you will still have 30% health if you have Expert Health Research) |
pai tocmai asta zic io ca-i problema ,e putin anormal ca sa am 30% fara nici un medic si altul fara reserch sa bage la greu muncitori pt a ajunge acolo...
Daca am inteles io bine, vrei sa spui ca nevoile de sanatate sunt calculate la numarul de tarani ce pot trai in case si nu in extra-case, iar research de case accentueaza problema => ai o mare problema.
Nu am inteles exact cum iti afecteaza populatia si armata, dar e putin anapoda daca stau si ma gandesc ca sunt jucatori au marea majoritate a armatei formata din mercenari.
cred ca problema ar fi mai simpla daca ai calcula o populatie totala in care sa intre populatia suportata de case[incluse extracase si reserch], spioni, mercanari {mai exact tot ce misca in tara aluia} iar nevoile de sanatate sa le calculezi la acea valoare ...
Iar research de sanatate ar fi mai atractiv {cel putin pentru mine }daca ar fi
val_sanatate*(1+research+bonus_erou){desi io nu mi-am dat seama ce si cum actioneaza bonus_erou }. _________________ n
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dorazdu
Joined: 17 May 2005 Posts: 193 Location: Bucuresti
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Posted: Tue Dec 20, 2005 9:02 am Post subject: |
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Am gasit un post si .......ma intreb ce faci in situatia in care eu am 100% sanatate {nu e pericol de epidemii} si toata armata e formata din mercenari...  _________________ n
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue Dec 20, 2005 11:51 am Post subject: |
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pai cam asta si fac
populatia suportata de health este:
(nr_maxim_de_case+extra_houses*0.75)*100
Despre Health research
- o sa il modific sa se aplice bonusul doar la ce ai
- si o sa fie 5%-10%-15%
Despre plague
- vor pleca si mercenarii |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue Dec 20, 2005 1:25 pm Post subject: |
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nu stiu cum e mai bine
mercenarii si spionii sa fie si ei inclusi la calcularea health-ului sau nu ?
cum este acum nu sunt inclusi . |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue Dec 20, 2005 11:32 pm Post subject: |
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dorazdu wrote: |
cred ca problema ar fi mai simpla daca ai calcula o populatie totala in care sa intre populatia suportata de case[incluse extracase si reserch], spioni, mercanari {mai exact tot ce misca in tara aluia} iar nevoile de sanatate sa le calculezi la acea valoare ...
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ok i recomputed the formulas
And it's exactly like dorazdu sugested
the only modification is that for mercenary the ratio is 20 workers at 1000 mercenaries |
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