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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue Mar 01, 2005 10:36 pm Post subject: changes in the game |
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from now on i will post in here every change i will make
pls don't reply in this post
make another one if you want to comment |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue Mar 01, 2005 10:37 pm Post subject: |
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now one worker will produce 20 gold instead of 10 so income is doubled
2 land will cost 40.000 gp instead of 100.000 gp |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Wed Mar 02, 2005 2:39 am Post subject: |
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10% of your income per turn will be deposit automatically in the bank and the remaining 90% like
before in your treasury |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Fri Mar 04, 2005 1:46 am Post subject: |
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you can attack the same player only 2 times in 24 hours |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sat Mar 05, 2005 1:09 pm Post subject: |
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5 times in 24h |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sat Mar 05, 2005 3:05 pm Post subject: |
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new users are now protected
they can't be attacked for 6h from their creation of his account
but if they attack anybody in this 6h their invulnerability will be no more |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sun Mar 13, 2005 3:26 am Post subject: |
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BANK
- max deposits now depend on your level
(so at levels 1-3 you have 6 deposits, at level 4-6 you have 7 deposits .. etc)
- once a day you gain enough deposits to reach your max deposits
(if your max deposits is 7 no matter how many deposits you used during the day at the end you will have again 7 deposits available)
population
- no limit to population
- houses will cost 0.20% more for each extra house you buy
- population buildings now depend on your level |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sun Mar 27, 2005 6:29 pm Post subject: |
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ATTACK
- how you gain exp and how you lose soldiers in a fight modified
- if you win an attack you will gain +2 morale -1 fatigue
- if you lose -1 morale -1 fatigue
- if you win when defending +1 morale -1 fatigue
population
-extra houses now cost 5% more down from 20%
-you can build more population structures depending on your level
battle log
you can now see defensive exp or offensive exp
monsters
- You can attack only monsters that are same level as you
- you can attack only 3 monsters of your level
- if a monster defeats you, you can not attack him again and so you can attack 2 more monsters only
- you can attack a monster only when he is available
- if you defeat him he is dead forever but still can see who killed him |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sun Apr 03, 2005 11:29 pm Post subject: |
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attack
no more nr of attacks !!!!
you can march agains another player only if your soldiers are rested enough or have high morale
- if you win when you attack you will gain +2 morale -2 fatigue
- if you lose when you attack you will gain -3 morale -3 fatigue
- if you win when defending you will gain +1 morale -1 fatigue
- if you lose when defending you will gain -1 morale -1 fatigue
- you will gain 5 fatigue points per turn
- if you have -100 fatigue you can't attack
- if you have less then -75 fatigue and less then -50 morale you can't attack
trade
You can actually make money out of trade
- you have now a limited no. of transactions depending on your trade skill and level
- nr of transactions only apply when you sell goods
- nr of transactions don't apply to stone and wood
Ex. weapon=10000 gp;
trade=0 buy=12500 sell=2500
trade=100 buy=5000 sell=5000
forge=100 produce=2500 |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue May 10, 2005 11:15 pm Post subject: |
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research
click on economy->research to get to research page
(if you still don't see it press refresh a few times))
- you can research only once per level
- when you advance a level 3 researches will come random and you have to chose one
- a research will take a number of minutes to complete
- put your mouse over a research to see the description
- every research has 3 levels (basic, advanced and expert)
- now there are a few researches only but i will add more
- i will also add more detailed informations on the research page |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Mon May 16, 2005 10:33 pm Post subject: |
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You can now click on a soldier(in the train->hire page) or on the main page on the small pictures of your soldiers to see detailed info |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sun Jul 03, 2005 12:08 am Post subject: |
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FOOD
- a worker produces 36 food per turn
- you can see how much food a soldier consumes on the menu->train->soldiers page
- on the estates page you can see detailed info about food storage and about your workers
WARNING!!!WHEN YOU reach 0 food your soldiers will die or desert.
You can see on the main page details about this.
From a dead soldier you get back his armour and weapon.
A deserted soldier runs with his equipment to sell it for food so you don't salvage anything from this soldier.
Dead soldiers are gone forever so your population drops too.
Deserted soldiers will just leave your army, eat, then will stay in your kingdom.
You will never lose more then 25% of your army when you enter in the game.
How many soldiers will die or desert is affected by how many turns your kingdom suffered from starvation. |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue Aug 09, 2005 10:03 pm Post subject: |
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new structures
settlement->village->town->fortification->fortress->stronghold->bastion
- gives bonus only to defence
- need population to build this structures
moat and stone_gate - bonus 15% up from 10% to defence |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Fri Aug 26, 2005 11:16 pm Post subject: |
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health concept (EXPERIMENTAL) - nothing bad happens if you have low health
- menu->build->health
- you need to hire employers to work in your buildings
- no limit on no. of buildings of the same type you can build
- built:20/6 - means you have 20 buildings but only 6 are enough to reach maximum efficency
- when you have low health a plague can start
- you will get ill and there will be a few types of deseases like weaknes, plague etc that will have an impact on your bonusses for some time(-150% offence, -100% population growth)
i will post more info about health as soon as possible |
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decim8tor
Joined: 02 Oct 2004 Posts: 36
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Posted: Mon Dec 26, 2005 4:09 pm Post subject: |
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Small canges in the pictures of the races.
New status for attakers list you cand see the race of your victim. _________________ Game programmer, and Lead Designer.....Enjoy |
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