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norbeert
Joined: 14 May 2005 Posts: 35 Location: Transylvania
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Posted: Sat Oct 01, 2005 3:28 pm Post subject: |
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morale and teaching....can you explain with more details? i don't think there good so far because you get/lose morale from attack and not from turns, and teaching would be kind of cheating. i am thinking of some research for each race separatly pot i have to do some reading about races to find some good information |
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bylly_boy
Joined: 11 Feb 2005 Posts: 35
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Posted: Sat Oct 01, 2005 6:38 pm Post subject: ... |
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Nice lordadrian ... i agree with everithing... but i don`t understand also what do you mean with 8 limit...
One more thing... like the estate research.. i think will be good and research for food... not only to lower the solider food/turn... |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sun Oct 02, 2005 7:42 pm Post subject: |
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researches are free no more
i like all lordadrian researches and i intend to implement them all
i added 2 new researches |
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oby
Joined: 12 Feb 2005 Posts: 26
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Posted: Sun Oct 02, 2005 8:05 pm Post subject: |
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ce inteleg eu prim max 8 reserch-uri - sa se diversifice putin jocu adica 1 player sa aleaga dintre toate reserch-urile care sa zicem ca sunt 16, doar 8 din ele ,ca sa nu fie toti la fel , si asta cam asa este ,fiecare sa plece pe ceva ,ce crede el ca e mai important , adica sa nu fie toti experti in toate.Si iar spun "si asta cam asa este".
ideea e ca nu trebuie sa fie 8 pt ca asa vrea lordarian ci ar trebui sa fie 70 % din max de reserchuri.
capici  |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Sun Oct 02, 2005 10:21 pm Post subject: |
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added another 2 researches
mercenary and bank research |
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bylly_boy
Joined: 11 Feb 2005 Posts: 35
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Posted: Wed Oct 05, 2005 8:33 pm Post subject: .... |
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did you put other researches... on the game yet??... or only the spy(off/deff), mercs and bank.? |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Wed Oct 05, 2005 9:47 pm Post subject: |
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only that
i still wait for decim8thor to make some good pictures for those researches |
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lordadrian
Joined: 20 Oct 2004 Posts: 104 Location: Bucuresti
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Posted: Tue Oct 25, 2005 8:38 am Post subject: |
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8 researches and that's all...that was what i was sayin and the 3 researces you have to choose from will be better to change per day so you'll wait for the researc you want....
so you can have a max of 8 expert research... |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Tue Oct 25, 2005 10:08 am Post subject: |
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well i don't think it is a good idea with researches to change per day because everybody will just wait no matter how long it will take to have only the researches they want(or are the best) and everybody will be the same.
the 8 researches limit is a good thing but 8*3=24 means that at level 24 the will be no more researches left |
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lordadrian
Joined: 20 Oct 2004 Posts: 104 Location: Bucuresti
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Posted: Wed Oct 26, 2005 10:54 am Post subject: |
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this is a problem.....
maybe if the researches are pun on a tree sistem....
you can't research coin without mining or if you research archery, you will not be able to research sword.....
then the limit will no longer be needed....
so the researces will "never" end. |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Wed Oct 26, 2005 3:25 pm Post subject: |
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tree system you say ..
i'll think about that |
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omgstfu
Joined: 12 May 2005 Posts: 13
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Posted: Wed Oct 26, 2005 3:38 pm Post subject: |
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dun u think its abit too late to implement tree system? btw.. ur ideas r well thought of... well done lordadrian!!
anyway ... im running out of researches >.< .... cant wait for more researches to be implemented =P ...
oh n i hav some ideas bout researches.. tho some already been suggested by lordadrian.. too lazy to filter those out ... duh'!
>food -food gathering(more food per turn)
-food consumption(less food consumption)
>battle -experience(more experience in battle)
-casualties(less casualties in battle)
>land -price(lower land price) [dun really need this tho >.<]
-workers per land(more workers able to work in land) [crap one]
>houses -occupancy(houses&extra houses now can occupy more citizens)
-prices(lower prices as in build bonus)
-houses per lvl(instead of 3 when u lvld up, u can get more)
>stones&woods -gathering(more stones & woods per turn)
-consumption(less stones&woods consumption as in build)
>fatique -recovery(faster recovery per turn)
>population -charm(more population per turn as in lead bonus)
>trade -discount(cheaper buying price)
-overcharge(selling prices increase)
Another thing... research price shud be increased as well... depends on how useful the research is.. for example the houses research.. it shudnt be lesser than like 5mil since houses r the most important part of the game.. and ther shud advance research centre(in upgrade) to be able to research more advance researches
lol... i think dats too much already >.< sry bashar...=P |
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bashar Forum Admin
Joined: 18 Feb 2005 Posts: 1442 Location: Bucharest
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Posted: Wed Oct 26, 2005 9:09 pm Post subject: |
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this days i will implement the rest of lordadrians researches and some of yours
sorry but it will be the same system for researches couse it is already implemented and it will be to hard to change
but i will try to organize the already finished researches in some way that you can see them more clearly and not to just put your mouse over them to see what that research is |
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omgstfu
Joined: 12 May 2005 Posts: 13
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Posted: Wed Oct 26, 2005 10:15 pm Post subject: |
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lookin forward for the changes  |
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bylly_boy
Joined: 11 Feb 2005 Posts: 35
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Posted: Sun Oct 30, 2005 11:55 am Post subject: ..... |
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I finish all the new researches ... waiting for new ones
also when the game will restart?... |
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