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raceconflicts.com Forum Index
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  Topic: Streamlining the long term playability of raceconflicts
keighlon

Replies: 8
Views: 22772

PostForum: Suggestion Report   Posted: Thu Jan 14, 2010 3:49 pm   Subject: Streamlining the long term playability of raceconflicts
I think we are the only active forum members besides cena and bashar :/
  Topic: Streamlining the long term playability of raceconflicts
keighlon

Replies: 8
Views: 22772

PostForum: Suggestion Report   Posted: Thu Jan 14, 2010 5:03 am   Subject: Streamlining the long term playability of raceconflicts
Oh and as a reminder I am pretty new to the game so some of the things I suggested might have reasons for being the way they are when you get to higher levels. If that's the case please let me know so ...
  Topic: Duke title
keighlon

Replies: 66
Views: 99501

PostForum: Suggestion Report   Posted: Thu Jan 14, 2010 12:07 am   Subject: Duke title
The arguement derailed my attention has there been any solidifying of what the requirement will be yet? I would start adding supporters as a requirement... You can't be a duke without support! And it ...
  Topic: How about...
keighlon

Replies: 15
Views: 39748

PostForum: Suggestion Report   Posted: Thu Jan 14, 2010 12:01 am   Subject: How about...
If it's true that it starts limiting you the higher you go it might be ok I jus haven't gotten to that level yet. I will soon though! Mwahahahahaa
  Topic: Streamlining the long term playability of raceconflicts
keighlon

Replies: 8
Views: 22772

PostForum: Suggestion Report   Posted: Wed Jan 13, 2010 11:27 pm   Subject: Streamlining the long term playability of raceconflicts
Ok so I've only been playing for a few days but I have to say I love this game. I'm sure that most of the ideas I will present have been discussed in one thread or another but o felt like putting my p ...
  Topic: Kingdom graphic overview
keighlon

Replies: 4
Views: 17199

PostForum: Suggestion Report   Posted: Wed Jan 13, 2010 10:40 pm   Subject: Kingdom graphic overview
Good idea.
  Topic: How about...
keighlon

Replies: 15
Views: 39748

PostForum: Suggestion Report   Posted: Wed Jan 13, 2010 10:39 pm   Subject: How about...
While that's true and a good part of the game the massive amounts of land available mean that I can never attack at say level ten and grow my income and pop to rediculous levels until it's easy to buy ...
  Topic: How about...
keighlon

Replies: 15
Views: 39748

PostForum: Suggestion Report   Posted: Wed Jan 13, 2010 6:49 pm   Subject: How about...
The house system is fine like it is I'm lvl 15 and already have 100 extra houses. It limits population and stops rediculousness. If you want to limit land mass then tie it to population/housing. Say y ...
  Topic: Kingdom graphic overview
keighlon

Replies: 4
Views: 17199

PostForum: Suggestion Report   Posted: Wed Jan 13, 2010 6:41 pm   Subject: Kingdom graphic overview
One issue I would have with that is make it simple because I play this game a lot from my phone and an involved graphics page would slow me down a lot. Games like travian and the west are fun but I ha ...
  Topic: About to quit if someone can't explain
keighlon

Replies: 15
Views: 35357

PostForum: Tips & Tricks   Posted: Wed Jan 13, 2010 5:01 pm   Subject: About to quit if someone can't explain
What would make it too hard to do? Would it be the actual coding or would it be the changes to existing characters? I know it would alter a lot of peoples characters and they might grumble but that's ...
  Topic: What are Clans?
keighlon

Replies: 4
Views: 15796

PostForum: Tips & Tricks   Posted: Wed Jan 13, 2010 8:08 am   Subject: What are Clans?
I hope they never are! Groups always try to take over and then everyones always afraid to attack someone because their big brother might beat em up. And then different clans join together and
make su ...
  Topic: About to quit if someone can't explain
keighlon

Replies: 15
Views: 35357

PostForum: Tips & Tricks   Posted: Wed Jan 13, 2010 7:02 am   Subject: About to quit if someone can't explain
If your interested in my previous idea here is a starting point for an attribute/skill integration. You have six attributes(plus luck) and eighteen skills, so if each attribute affected three differen ...
  Topic: Kidnap raid
keighlon

Replies: 3
Views: 15957

PostForum: Bugs Report   Posted: Wed Jan 13, 2010 6:37 am   Subject: Kidnap raid
Ok cool as long as it's just because I'm not good enough then I can try to get better. I just couldn't find any threads about it and figured Id ask if I was doing something wrong or if it wasn't imple ...
  Topic: About to quit if someone can't explain
keighlon

Replies: 15
Views: 35357

PostForum: Tips & Tricks   Posted: Wed Jan 13, 2010 6:32 am   Subject: About to quit if someone can't explain
The ones on the left. I am seeing that those don't gain ever that I can tell. I think they should be a more important part of the game, and that you should gain one every second level. Also each race ...
  Topic: Kidnap raid
keighlon

Replies: 3
Views: 15957

PostForum: Bugs Report   Posted: Tue Jan 12, 2010 5:26 pm   Subject: Kidnap raid
Anytime I use the kidnap raid spy attack it fails, no matter who I attack or how weak or powerful they are. Is there some sort of requirement I'm not aware of for success or is it not working properly ...
 
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