Author |
Message |
Topic: Streamlining the long term playability of raceconflicts |
keighlon
Replies: 8
Views: 40881
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Forum: Suggestion Report Posted: Thu Jan 14, 2010 3:49 pm Subject: Streamlining the long term playability of raceconflicts |
I think we are the only active forum members besides cena and bashar :/ |
Topic: Streamlining the long term playability of raceconflicts |
keighlon
Replies: 8
Views: 40881
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Forum: Suggestion Report Posted: Thu Jan 14, 2010 5:03 am Subject: Streamlining the long term playability of raceconflicts |
Oh and as a reminder I am pretty new to the game so some of the things I suggested might have reasons for being the way they are when you get to higher levels. If that's the case please let me know so ... |
Topic: Duke title |
keighlon
Replies: 66
Views: 903719
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Forum: Suggestion Report Posted: Thu Jan 14, 2010 12:07 am Subject: Duke title |
The arguement derailed my attention has there been any solidifying of what the requirement will be yet? I would start adding supporters as a requirement... You can't be a duke without support! And it ... |
Topic: How about... |
keighlon
Replies: 15
Views: 77690
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Forum: Suggestion Report Posted: Thu Jan 14, 2010 12:01 am Subject: How about... |
If it's true that it starts limiting you the higher you go it might be ok I jus haven't gotten to that level yet. I will soon though! Mwahahahahaa |
Topic: Streamlining the long term playability of raceconflicts |
keighlon
Replies: 8
Views: 40881
|
Forum: Suggestion Report Posted: Wed Jan 13, 2010 11:27 pm Subject: Streamlining the long term playability of raceconflicts |
Ok so I've only been playing for a few days but I have to say I love this game. I'm sure that most of the ideas I will present have been discussed in one thread or another but o felt like putting my p ... |
Topic: Kingdom graphic overview |
keighlon
Replies: 4
Views: 34919
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Forum: Suggestion Report Posted: Wed Jan 13, 2010 10:40 pm Subject: Kingdom graphic overview |
Good idea. |
Topic: How about... |
keighlon
Replies: 15
Views: 77690
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Forum: Suggestion Report Posted: Wed Jan 13, 2010 10:39 pm Subject: How about... |
While that's true and a good part of the game the massive amounts of land available mean that I can never attack at say level ten and grow my income and pop to rediculous levels until it's easy to buy ... |
Topic: How about... |
keighlon
Replies: 15
Views: 77690
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Forum: Suggestion Report Posted: Wed Jan 13, 2010 6:49 pm Subject: How about... |
The house system is fine like it is I'm lvl 15 and already have 100 extra houses. It limits population and stops rediculousness. If you want to limit land mass then tie it to population/housing. Say y ... |
Topic: Kingdom graphic overview |
keighlon
Replies: 4
Views: 34919
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Forum: Suggestion Report Posted: Wed Jan 13, 2010 6:41 pm Subject: Kingdom graphic overview |
One issue I would have with that is make it simple because I play this game a lot from my phone and an involved graphics page would slow me down a lot. Games like travian and the west are fun but I ha ... |
Topic: About to quit if someone can't explain |
keighlon
Replies: 15
Views: 74188
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Forum: Tips & Tricks Posted: Wed Jan 13, 2010 5:01 pm Subject: About to quit if someone can't explain |
What would make it too hard to do? Would it be the actual coding or would it be the changes to existing characters? I know it would alter a lot of peoples characters and they might grumble but that's ... |
Topic: What are Clans? |
keighlon
Replies: 4
Views: 33131
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Forum: Tips & Tricks Posted: Wed Jan 13, 2010 8:08 am Subject: What are Clans? |
I hope they never are! Groups always try to take over and then everyones always afraid to attack someone because their big brother might beat em up. And then different clans join together and
make su ... |
Topic: About to quit if someone can't explain |
keighlon
Replies: 15
Views: 74188
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Forum: Tips & Tricks Posted: Wed Jan 13, 2010 7:02 am Subject: About to quit if someone can't explain |
If your interested in my previous idea here is a starting point for an attribute/skill integration. You have six attributes(plus luck) and eighteen skills, so if each attribute affected three differen ... |
Topic: Kidnap raid |
keighlon
Replies: 3
Views: 31082
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Forum: Bugs Report Posted: Wed Jan 13, 2010 6:37 am Subject: Kidnap raid |
Ok cool as long as it's just because I'm not good enough then I can try to get better. I just couldn't find any threads about it and figured Id ask if I was doing something wrong or if it wasn't imple ... |
Topic: About to quit if someone can't explain |
keighlon
Replies: 15
Views: 74188
|
Forum: Tips & Tricks Posted: Wed Jan 13, 2010 6:32 am Subject: About to quit if someone can't explain |
The ones on the left. I am seeing that those don't gain ever that I can tell. I think they should be a more important part of the game, and that you should gain one every second level. Also each race ... |
Topic: Kidnap raid |
keighlon
Replies: 3
Views: 31082
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Forum: Bugs Report Posted: Tue Jan 12, 2010 5:26 pm Subject: Kidnap raid |
Anytime I use the kidnap raid spy attack it fails, no matter who I attack or how weak or powerful they are. Is there some sort of requirement I'm not aware of for success or is it not working properly ... |
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