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changes in the game
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Sat May 06, 2006 9:21 pm    Post subject: Reply with quote

Research

- you need to pay your scientists some gold each turn for them to work
- the amount of gold depends on how many research points the scientists generate(this means the amount of gold depends on your hero level)
- a scientist will need 5*your_level gp per turn
- you don't have to pay them the sum they ask but they will work less efficent
- your kingdom must not have negative income so first higher more workers then some scientists.
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Thu May 11, 2006 11:43 pm    Post subject: Reply with quote

Spie

All missions are now working including
Tech Sabotage - Try to sabotage a target current research
Tech Agent - Aquire top secret information about enemy research!
Tech Raid - Steals a technology from an enemy castle
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Fri Jun 16, 2006 12:09 am    Post subject: Reply with quote

Monsters
- they will spawn every day
- you can attack only 3 times per level
- you will atack with your offence + defence (edit on 22.06.2006)
- each time you attack a monster you will wound him but he will regenerate slowly over time
- you can attack the same monster only once(your soldiers will be to scared to attack him again)
- you can scout a monster and see a report regarding your chances of defeating that monster
- With Monster Scouting research at level 0 accuracy is only 60% so you may read false reports
- With Monster Scouting research at level 50 accuracy is 100% so your reports will be perfect

Research
Monster Slayer Research
- have a random bonus to your attack power vs monsters depending on your level of research

Monster Scouting
- increase accuracy of your scout's reports
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Mon Jul 03, 2006 5:13 pm    Post subject: Reply with quote

EXPERIENCE

- Experience per turn is working.
- You no longer gain so much experience with large armies full of mercenaries.
- You cannot gain a new level from experience per turn or from defenceive experience so you must have at least one victorious attack at the right moment to advance.
- Experience per turn is influenced by how many researches you have, gold produced, wood and stone per turn , your level, how many employee's you have, and the size of your army(smaller army - bigger experience per turn)
- Experience per turn will increase up to 30% depending how long have passed since your last attack.
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Wed Jul 12, 2006 11:42 am    Post subject: Reply with quote

BANK

- all things can be bought using the bank too
- bank extraction limited to 10% of your bank deposit at the end of each real day
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Thu Aug 03, 2006 1:42 am    Post subject: Reply with quote

The nobility of a person might be either inherited or earned.
Have one of this six titles: Knight, Baron, Duke, Lord, Count, Taioseach and gain permanent bonuses to offence, defence and other aspects of your kingdom.

This titles will be given only to the most worthy among rulers to offer prestige and as a sign of recognition of the ruler's deeds.


* Knight - Knighthood is recognition of achievements, for those who proved themselves loyal to the kingdom, by their actions raising the kingdom's status and earning appreciation from it's realm.

Bonuses: income +10%, food +10%, stone +30%, wood +30%, pop per turn +10%, trade transactions +10%

* Baron - first step raising from the crowds; passionate of kind and beauty, aspiring for better.

Bonuses: income +20%, food +10%, stone +40%, wood +40%, pop per turn +10%, trade transactions +10%, soldier price -10%

* Duke - consequent in actions, bold and intelligent, the duke is someone admired by local rulers, favored by priests and respected by military councils

Bonuses: spy offence +10%, spy defence +10%, income +30%, food +20%, stone +50%, wood +50%, pop per turn +20%, trade transactions +20%, building price -10%, weapon price -10%, soldier price -10%, mercenary price -10%, mercenary maintainance -10%, number of spy missions +10%

* Lord - the Lord is a title desired by those who prove outstanding valor, untainted judgement, and compassion for all living creatures, as well as their rights and possessions.

Bonuses: offence +10%, defence +10%, spy offence +15%, spy defence +15%, income +40%, food +30%, stone +60%, wood +60%, pop per turn +30%, trade transactions +20%, health +10%, building price -10%, weapon price -10%, soldier price -10%, mercenary price -10%, mercenary maintainance -10%, number of spy missions +20%

* Count - as years go by, one's actions and words become more and more appreciated, and power no longer is measured, in strength of body and possessions, but strength of mind.

Bonuses: offence +20%, defence +20%, spy offence +15%, spy defence +15%, income +50%, food +40%, stone +80%, wood +80%, pop per turn +40%, trade transactions +30%, health +15%, building price -15%, weapon price -15%, soldier price -15%, mercenary price -10%, mercenary maintainance -10%, number of spy missions +25%

* Taioseach - it is said that the rulers of this world, and many others, left behind instructions and knowledge to a few wise men. since then, they are respected throughout the world, and only few of the elders become such governors.

Bonuses: offence +30%, defence +30%, spy offence +20%, spy defence +20%, income +60%, food +50%, stone +100%, wood +100%, pop per turn +50%, trade transactions +50%, health +20%, building price -20%, weapon price -20%, soldier price -20%, mercenary price -20%, mercenary maintainance -20%, number of spy missions +50%


- All old players will have Knight title
- Baron and Duke(maybe Lord too) titles will be given to players who helped creating the game(from reporting bugs or give suggestions to programming)
- Lord, Count, Taioseach will be given only when the game will official start and mostly based on rankings
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Thu Aug 17, 2006 12:03 am    Post subject: Reply with quote

SPY

Spy formulas were remade from scratch. Spieing is now influenced by more then offence vs defence. It is influenced directly by the difference between your Spy Offence Research and the enemy Spy Defence Research, difference between your hero skills(Sneak) and enemy hero skills(Sentinel) and difference between your commander experience and the enemy best commander experience.

In conclusion:
Having spy offence bigger then enemy spy defence isn't enough to win(You can still win but harder)
You also need to have higher Spy offence Research then Spy defence research of the enemy, higher hero skill then the enemy and a better commander.

Having thousands of spies will provide high spy offence maybe higher then the enemy but quality of your spies matters.
If enemy antispies are of better quality(High level of Spy Defence Research, High Sentinel hero skill) and yours sucks, your brute high number of spies won't help you much.


- Also 2 new spy missions added.
1. Discourage soldiers - Decrease morale of selected target
2. Atrophy muscles - Decrease fatigue of selected target


- You cannot hire commanders of higher level then 5 anymore
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Thu Nov 16, 2006 1:56 am    Post subject: Reply with quote

Doctor/Shaman/Necromancy
Fully working.
After a victorious battle with another army or with a monster some of your injured men will be fully healed or revived from dead.
If you lose your troops will be to busy with running to care for their injured comrades.
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Wed Jan 03, 2007 1:25 am    Post subject: Reply with quote

UNREST

IMPORTANT: Available at level 13 and above. Till then your people will always be happy no matter what you do.

Crowded kingdom, high unemployment, bad wages, misery, furious gods will make your people very upset. Thieves and criminals will walk your streets doing anything for some coins. Riots may rise, mad about your rulership.
You can improve your kingdom's living conditions and make your people happier. But why to do that when you have your soldiers. You can always rule with an iron fist.

Unrest is influenced by a lot of factors:

1. Health
2. Religion
3. Your people(unemployed people especially,
but also employeed people depending on what type of job they have)
4. Soldiers in your city(more the better)

In perfect conditions(clean city, happy gods) you still need 20 elite soldiers at every 1000 people to maintain order.

Unrest won't get better instant, will get better or worse in time.
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Mon Aug 20, 2007 6:51 pm    Post subject: Reply with quote

1 ancient gold coin can be traded for 200.000gp now.
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Sun Aug 26, 2007 6:53 pm    Post subject: Reply with quote

Ancient Coin

The price depends on your hero level, the higher your level the better price you will get.

Formula used:
$base_price=50.000 gp;
$selling_price=$base_price*($hero_level+pow(1.10,$hero_level));

level 1 hero -> selling_price = 105,000 gp
...
...
level 50 hero -> selling_price= 8,369,543 gp
level 59 hero -> selling_price= 16,790,075 gp
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Mon Mar 31, 2008 4:12 pm    Post subject: Reply with quote

All tooltips have been changed using Ajax technology.
Some new tooltips added and some revised.
Some code optimizations.
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Wed May 07, 2008 1:52 pm    Post subject: Reply with quote

Enemy Profile changed
- fixed sum bugs.
- added new information about your enemy.
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bashar
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Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Wed Jun 04, 2008 10:20 pm    Post subject: Reply with quote

Recruting soldiers made easier
-The system can now auto buy weapons for you when recruting.


-Some links added on home page like click on the house to go to build houses window
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bashar
Forum Admin


Joined: 18 Feb 2005
Posts: 1442
Location: Bucharest

PostPosted: Mon Jun 09, 2008 2:16 pm    Post subject: Reply with quote

Inactive accounts will have a gold per turn penalty.
After 7 month of inactivity they will get 10% penalty and each month another 10% until will get to 90% penalty.
This penalty is on the profit of the kingdom only(extra gold per turn after paying your mercenaries, scientists, )
This means that mercenaries or scientists will not be fired.
This is just an anti farm measure.
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